Has anyone played with SystemDamage fields at all?
I'm having some issues understanding how they stack multiple objects (torpedoes in my current instance).
It seems setting the first couple of tubes to damaged is reflected in game but it is not an exact science.
When I set multiple tubes to be damaged I seem to get 0, 50, or 100% damage on the Light Cruiser.
When I use the heavier ships the tubes are less damaged (logical).
So far I have been using trial and error to get the settings I want but without understanding the science behind it I feel I have far too many lines of code and am not able to properly control the mission impact should the player select a different ship type.
Is there someone that breaks down how these properties impact the game so I can wrap my head around this?
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