Love the new UI! Also excited about the new features these screenshots show off, especially the science information you can find out.
I wonder how the scanning now works? Will it be like a tree structure (almost like a Civ tech tree): you need a basic scan, which then allows you shield scans, or weapon scans, which then allow more sophisticated scans on particular components? Or alternatively, you can choose to effectively trawl the archives for the more touchy feely information like captain background checks?
As much as I like the improvements to everything, I feel disappointed in Comms. My whole crew and I were hoping for a redesign. Some way to be better equipped to ask for surrenders and get information.
I would hope that eventually, Comm gets a map based interface like science has... they would see a long range scan style map, and ships/stations would get highlighted or blink or something with a comm from it is available (your own ship would blink/highlight if the comm is from within).
The officer could then click on the ship/station to get a menu of communications from that target - much like Science can click a target to get the scanner info on it.
I think this would make it more engaging in combat scenarios... the comm officer can keep an eye on the enemy ships in the immediate area for surrender/taunt messages.
At the risk of it being a redundant style, it would just make it more visually engaging...