I spent all day playing Artemis today with five of my friends. It was great! We played without a captain's map at first, and the captain's position felt a little opaque and difficult. I wanted the captain's map and when I got it, I found that it helped a lot with the information I needed to give course corrections, identify ships that needed targeting, etc. However, I rarely had to ask the science officer for anything, because it was all at the tips of my fingers. Later, when I played as the science officer while the captain had the captain's map, I was pretty bored. All I had to do was make sure everything was scanned.
Here's my suggestion: make the scans more static. Once I had fully scanned something, we knew everything about it into perpetuity. If we only knew the changeable things, like shield strength and frequencies, for the time we had our scanners locked on them, that would give more work for the science officer to do again and more coordination with the other positions, including the captain. The scans would probably have happen a bit quicker to make this adjustment reasonable.
On an unrelated note: I've read on here that a number of people have trouble making comms a challenging or interesting position. It took us nearly all day to learn to take advantage of all the things comms does, but once we did, it quickly became one of the more popular positions. I rather enjoyed it.
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