I'm committing to releasing Version 2.0 for sale at GenCon 2013. Which means 2.0 will be available by August 15, 2013. As you might imagine, I'm gonna be working my tail off to meet that deadline. Here's where I am right now;
UI facelift is complete, accept for some tweaking I need to do to Engineering.
Neutrals and enemies are now really the same thing, differentiated by which side they're on, what hull they are, and what their brain stack looks like. So now, any ship can be your enemy or your friend, depending on the mission.
Science now has a LOT more informative text about ships they scan. Much of that text has game consequences, since NPC ships can have special hull properties, and special captain types.
PVP mode is in, but the trimmings are not in yet (like NPC fleets, and weapon limitations). The results screen is still lame; I'll work on that.
The new Cargo, Luxury, Science, and Transport vessels are in, but they still don't do much that's very interesting. I'm working on it.
NPCs path around dangers, like mines, monsters, and black holes. They should never just wander to their deaths again.
Drones now attack neutrals and bases. Fighters will soon.
"Submarine 3D", with a climbing/diving helm control, is in. Enemies will try to match your depth when they're attacking you.
New skaraan abilities are in:
** tractor beam
** drone launcher
** anti-mine beam weapons
** anti-torp beam weapons
** anti-shield field
Science can see the special abilities.
Better iconography is done.
** top-down outlines of all ships
** show generic icon if enemy is unscanned
Pretty shield indicators on main screen (and other client screens) is done.
There's also a pile of individual bugs and changes that I've been collecting from you all year. I'm about 1/3rd through that pile.
Creator of Artemis