We had my birthday party yesterday and ran Artemis for the main event. I'd captained before with some other friends, so I knew what to expect. This was my second session.
The first mission was a bit harried as the new recruits got used to the ship. Immediately from undocking from DS1, we began taking damage. Engineering raced to keep up repairs, and Weapons a few minutes to figure out how to turn on the shields.
Though the tactical map didn't indicate an asteroid field, it appeared that we were taking some asteroid damage (there were rocks flying around as we flew).
Once we got enough repairs done to get clear of DS1, we headed up to DS2 where it was under attack by four ships. We took out half of them before taking on enough damage to need to retreat. We retreated back to DS1, refueled and repaired and headed back to DS2 for another round.
A nuke and some homing chasers later, the enemy (and DS2) were destroyed. The crew was elated, and comforted by the loss of DS2 when I told them how the commander of DS2 had made some serious allegations about me and his daughter that were completely false.
We had a less technically savvy crew this time, and they did take a bit longer to get accustomed to how to do things.
Initially, helm couldn't seem to take control of their own screen, as every time weapons changed the main viewer, her screen changed also.
Science would indicate a heading, and helm would turn to it, and then find their heading was very wrong again before we'd traveled very far not an overshoot problem, and we were stopped when she did the turn). It's more like somebody's system displayed the wrong info.
Engineering kept choking of manueverability and impulse drive right when the Helm needed it. This happened with my first crew as well. It almost seems as if Engineering needs to leave those knobs alone until we need to strip something down for more power.
Weapons took awhile to figure out the torpedoes. Never did figure out how to use the beam weapons, so we set it to AutoBeam.
Comms was pretty simple, but it was never clear how to transfer torpedoes over, or if it happened automatically.
Science basically looked up headings for the Helm. We never bothered scanning the shield frequencies.
Overall, everybody had a good time. I kept it casual on the bridge, but I can see where a more disciplined crew would be more efficient. It is vitally important that the crew give an acknowledgement to hearing an order and a declaration when it is completed.
Especially when most orders take time to complete. If I want to turn to heading 270 to go to DS1 and travel at Warp 1. I'm waiting to give the warp order (so the engineer can transfer energy to it) until we're at 270. But I have no idea of when we're at 270, unless the Helm tells me.
The weapons officer controls the main viewer (a 60" TV on our ship), and at times I would not get the display I wanted. Since she was busy, that would take time until I could get my tactical view or front view.
I was tempted to power up my iPad and setup the Artemis app and run the Captain's map. Last time, I found that gave away too much info (wasn't tied to the static effect when the ship was low on energy), so I avoided it.
It might be nice if there was a Captain's station, which controlled what went on the main viewer, and some other captainy functions.
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