Members | Sign In
All Forums > Mission Scripting

** NEW MISSION - Kaida Wars - Part 1, Defense of Delta Vega **

posted Jun 02, 2013 01:12:02 by TravisHead
*** Kaida Wars - Part 1, Defense of Delta Vega ***
The first in a (planned) three part campaign.

Artemis has been dispatched to the Delta Vega sector, home of the Ice Planet of the same name.
Hostilities in the area have reached a boiling point and intelligence suggest an attack on that sector is imminent.
As such the local defenses have already been upgraded. Will it be enough?


My first mission in several months so feedback is appreciated.
Some of the features include (sorry, no spoilers);
-3 Defenders at each StarBase, which will ignore Artemis' commands.
-2 TSN Battleships which will accept Artemis' orders.
-Large fleets lumbering across the sector.
-Lots of mines to keep your Helmsmen on his/her toes.
-And a few other surprises you will have to play to see.

This mission is story driven so it is Heavy on Comms and Science.
The Captain will need to be quick on his feet a be able to prioritize multiple vectors at once.

Stay tuned for Part 2!
[Last edited Jun 02, 2013 01:19:00]
page   1
9 replies
Charlie said Jun 02, 2013 01:29:58
Sounds awesome!!!
xavierwise.tsn said Jun 02, 2013 10:26:17
Looking forward to giving it a go. I'm always on the lookout for new missions!
Captain said Jun 02, 2013 12:17:40
Yes!! New mission. Looks really cool. I will be trying this out as soon as I get a crew together.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
lonegunman13013 said Jun 10, 2013 01:59:22
Several machines came back with this error when starting the mission.

TravisHead said Jun 10, 2013 10:32:10
@LG; I had the same issue at one point while creating the mission. Same assertion error and all.
I found a re-install resolved but it never came back so I'm not sure what caused it (assumed I had a bugged install).
Did you ever get around it and get the mission running?
lonegunman13013 said Jun 17, 2013 03:17:21
Just got done playing it. Very nice mission. Definitely keeps you on your toes.
Charlie said Jun 17, 2013 06:16:57
I had a good crew so I contemplated level 10 for a sec, then decided level 7. It had me sweatin' more than once. Great time, thx!!!
QuestQuinnDeWittBrown said Jul 03, 2013 16:29:03
Is the starting difficulty stuck on 7 on purpose? I can't seem to change it higher or lower.
TravisHead said Jul 03, 2013 17:03:28
Yes, it is. I wanted to make sure it was a consistent difficulty to fit the scenario.
If you need to change it you can modify the mission file (right click and Edit or open in Notepad).

Fourth line down;
<set_difficulty_level value="7" />

Login below to reply: