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Artemis 2.0 progress for 5/28/2013

posted May 28, 2013 17:06:42 by ThomRobertson

Artemis 2.0 work proceeds:

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80% done: UI facelift with all the new UI art

Most of it's in and working, but not all. I think I'd like to keep the existing rosette; the new one doesn't make me happy.
I'd like to explore a modified comms button layout; several of you have suggested changes to the comms buttons, and I agree
the current setup isn't optimal.
Some parts of the UI don't work optimaly with different screen resolutions; I want to address that too.


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60% done: merge neutrals and enemies into one NPCShip derived from ShieldedShip

This is done, but there are several parts that don't yet work as needed.

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80% done:give entites a "side" variable

This is done, but there are several resulting behaviors that need fixing. I made it so each AIShip can be scanned differently
by different sides, using a bit field that limits the game to 31 different possible sides. However, visiblity needs to be treated
the same way, and I haven't done that yet.

More code in the AI and scripting systems needs to change to handle the side variable, too.

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0% done: make distinct PVP mode

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20% done:new "neutral ships"

I've got the art. :) Look for upcoming posts that discuss new neutral ship behavior.

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50% done: NPC pathing around dangers

Pathing is in, and seems to build paths around black holes, minefields, and space monsters just fine. The ships currently do not
follow these paths, but I'm making that happen now.

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0% done: drones and fighters attack neutrals and bases

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80% done: "submarine 3D", with a climbing/diving helm control

This is in, and works. I need to add UI info about WHERE you are in the Y axis, and some other tuning needs to be done.

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95% done: better iconography
Top-down outlines of all ships is in. It's procedural, so you don't have to add extra art to add your own custom 3d ships.
The tactical, science, and LRS views have all been updated with all new art.
Creator of Artemis
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13 replies
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martinvsamuelsson said May 28, 2013 17:41:54
Great to hear about your progress Thom, we sure appreciate it!
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CaptainZach said May 28, 2013 17:58:17
Amazing! Thanks for the update!
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JamesDunnem said May 28, 2013 19:21:05
Thanks for the glimpse behind the curtain, now quit lollygagging on the forum and get back to work! razz


"There is an old Celtic saying: "Coimhéad fearg fhear na foighde."
-Beware of the anger of a patient man.
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matt.schillinger said May 28, 2013 19:55:24
Awesome!
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Captain said May 28, 2013 19:58:15
Wow. Already that far. Sweet Thom. Can't wait.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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xavierwise.tsn said May 28, 2013 21:18:18
Looking forward to the update. I am wondering how well current mission scripts will work and how mission scripting will be affected in the future though. Some of the changes will open up some awesome possibilities and ideas for scripting.
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ericksoninmotion said May 29, 2013 05:39:35
Will we be able to force players into 2d flight mode as an option? I really want 3d for myself and my home crew, but this weekend we ran 4 dozen+ crews through the game, and a lot of them were slow to pick up 2d flight, let alone 3d.

I am really glad to hear there will be better pathing so enemies do not fly through the mine fields all the time. Though a chance for them to hit them inside nebula would be nice, don't see them coming and all that. On that note, it would be fun to hide mines in clouds from main screen, give science a chance to see them...

Anyway, great job on the updates so far.
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JSpaced said May 29, 2013 14:56:17
To paraphrase my avatar: "I like this thread! It's exciting!" Really Thom, we are drooling at the possibilities of Artemis 2.0, fantastic stuff!
Being the shallow fool I am, I am most excited by the UI upgrade and the use of "sides".
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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cdm014 said May 30, 2013 01:56:20
Thanks for sharing the information about the progress. Keep up the good work!! My occasional crew and I are enjoying what you've already put out.
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AdmlBaconStraps said May 30, 2013 08:55:37
Awesome post - really gives the fans a feel for how well things are coming along.
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autohost said Jun 28, 2013 23:51:04
Thank you for the update, it sounds great!

I ask that Artemis be able to run as a portable app, like from a USB drive, so the user won't need to be admin to install it.
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aconrad103 said Jun 30, 2013 15:01:49
I believe all you have to do is copy the entire Artemis install folder to the usb stick for this to work, autohost. As in it is already portable, the only files outside of that folder are the menu and icons, I think.
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Docteh said Jul 01, 2013 07:41:57
Artemis works fine off of USB key just takes longer to launch.
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