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Artemis at Phoenix Comic Con on May 23rd to 26th 2013

posted May 20, 2013 15:27:09 by ericksoninmotion
Phoenix Comic Con this week, MAY 23-26 at the Phoenix Convention Center. (In Phoenix Arizona)

Artemis at Phoenix Comic Con - Game Schedule

Artemis will be in the Hyatt Regency Hotel, North 2nd Street, Phoenix, AZ. The gaming area is on the second floor, get to Con go to the Hyatt second floor and look for the game signup desk. They will point you to our room.

We will be open 46 hours of the show for play of the game, each game will be a 1 hour slot. That slot will be from the top of the hour lasting 55 minutes. With 5 minutes to rotate crews into the simulator.

Con Schedule:
Thursday 23rd - 16:00 to 01:55
Friday 24th - 10:00 to 01:55
Saturday 25th - 10:00 to 01:55
Sunday 26th - 10:00 to 15:55



P.S. - I've tried for weeks to get access to the Event Calendar to post this, however I have never been approved. If someone who has access can add Phoenix Comic Con May 23 to 26th, that would be great.


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12 replies
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ericksoninmotion said May 27, 2013 03:01:41
Well the con is over we officially ran 48 hours of Artemis Gaming. (Plus a few VIP sessions before and after hours). It was hailed as one of the best gaming events in the show. One signup sheet had 33 names on it for alternate spots in the ship. And all the sheets had filled up by Friday noon.

Hundreds were exposed to the game. We had 6 station seats, 10 viewing chairs on the bridge, a Seating area with observation and main screen views, plus a training area. All in all 20 or so people were entertained in some form at a time each hour of the event.

My Crew were all dressed in our uniforms and by mid con were referred to as the Artemis Crew.

Picture is a little dark... the way of things however.


[Last edited May 27, 2013 03:03:07]
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Mike_Substelny said May 27, 2013 15:04:56
Looks great! Do you have some more photos or video?
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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ericksoninmotion said May 28, 2013 00:04:40
Here is some of my flight staff. We did 1 hr runs of Artemis, with a 30 minute training before the event. One of my flight staff was acting first officer and helped if the players had questions
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ericksoninmotion said May 28, 2013 00:05:44
Here is some in flight training with Commander Jack
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ericksoninmotion said May 28, 2013 00:07:55
Here is the captains chair in use during a game.



The table is attached to the arm of the chair and can swing into place to use after you sit down. There is a trackball for zooming into and selecting items on the map.
[Last edited May 28, 2013 00:09:33]
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ericksoninmotion said May 28, 2013 00:19:55
Here is the training area, we ran the "Zapp Brannigan" training video and looped it with the "Rev3 Games" play through video. Also had the advanced "Officer Handbook" put together by Xavier Wise. We had signs up at the signup area to tell people it was recommended that cadets show up 30 minutes before flight time for training. Almost like clock work we would have a half dozen people show up at the bottom of each hour.


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Charlie said May 28, 2013 03:34:28
Love the pics! Nice job on everything!
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Mike_Substelny said May 28, 2013 04:06:36
Thanks for sharing. How did the players like the training? And the game?
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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ericksoninmotion said May 28, 2013 14:11:55
Thanks Charlie

Mike, the training was a big help, but it is still hard to watch a video and translate that into actions even a few minutes later. The first officer being in there with them really got them up to speed quickly. Simple design of Artemis was the key help factor.

(Side note: had a hole PC dedicated to training but was on PS2 mouse heavy and one USB Mouse short, so used the laptop as we would restart or jump the video when players came in asking for information on a specific station. So pack a few extra cables, mice and such. I had a laptop, but hated to have old tech sitting around pulling you back to reality. Everything else was hidden from view.)

I do worry that when 2.0 comes out that 3d flying could be to much for a new user. I hope it is an option to toggle on setup. There were many that cannot rap there heads around 2d direction flight. Also Helm was next to Science and a lot of Father and Son teams took these stations as a young 8 to 10 year old could fly and dad was there to help and lead them to there target destination.

I feel I need to make a 1 or 2 minute video of, what is Artemis as me and the crew were on a repeat loop all weekend very 3 to 5 minutes we would be asked that question.

Even a bad game of Artemis had people talking and excited. Since we gave everyone 55 minutes to play, I think our worst Captain went through 3 ships, but its all about the stories (right). And they would all come out excited and talking, if you were in the hall as they walked away from the ship, they were all talking about there flight good, bad and ugly.

I had one prospective play come in and say "I new it had to be good, when the big macho guys would come out of the room quivering with excitement and planning there next mission."

Most players took 40 minutes to play +/- 10 minutes, if they finished early we would up the difficulty and let them blast a few more ships for blaze of glory action.

By Friday at noon, we were 100% booked, and started seeing sign in sheets fill up with Alt players. One sheet on Sunday had 33 alternates listed. I will need to start working on a second bridge for next year.

I want to add a Ship or Space photo backdrop next year for crew photos as people loved to take a picture once they had there crew sashes on.
[Last edited May 28, 2013 14:27:31]
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Mike_Substelny said May 28, 2013 16:32:24
A cool photo backdrop would be inside a space station, looking through a docking tube to the Artemis out in space as the crew prepares to board.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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ericksoninmotion said May 29, 2013 05:30:24
That would be indeed a cool idea Mike, I'll see what I can do on that.
[Last edited May 29, 2013 14:09:35]
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Charlie said May 29, 2013 15:40:29
looking through a docking tube to the Artemis out in space


That would be a spectacle all in itself...I want one!!!

Cool idea Mike!!!
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