Firing a missile is very easy in this game. Should there be some concept of acquiring a lock added to make it a little bit harder for both your weapons officer and enemy ships? The idea of being able to jam or evade a missile lock is interesting to me, and could do some interesting things for making their use a little more strategic. Perhaps once a lock was acquired you would only have a window of a few seconds to fire before the enemy would start evading or jamming you, increasing the chance of the missile hitting something else or missing, and conversely, maybe your helmsman (evasion) or science officer (jamming) could do something to resist a weapon lock. Right now a Helmsmen can try flying through asteroids, but that's about it.
Also: The idea of remote detonating missiles is also something that seems appealing. Occasionally with a warhead you may want to detonate it early (more optimal Nuke damage spread, or perhaps your warhead is heading towards the wrong target).
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