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Mobile Command Console (for Android)

posted Apr 16, 2013 19:30:00 by Roelosaurus
You're commandeering the Artemis, sitting in that comfortable Captain's chair,
ordering your different officers around to get your mission to a succesfull end.
All seems swell, but you feel like you're missing something,
something to make you whole as a Captain...

Let me introduce you to the "Mobile Command Console"!


This gives you the control over the Main Screen.
Press the red arrows around the ship to get the a view of port, starboard, the bow or the stern.
The respective buttons at the bottom give you the tactival, long range or status screen.

Running it is pretty easy:
1. Download the AndRemote Client on your Android device.
2. Open the app, go to "Download Layouts"
3. Scroll down to the "Artemis Mobile Command Console".
4. Tap it and download it.
5. Download the AndRemote Server on the PC that is doing Helm or Weapons.
6. Unzip it and run the .exe-file.
7. In the app go to "Server-Preferences" and give in the IP the server gave you.
8. Start the server on the PC
9. Choose "Load Layout" in the app and tap the AMCC.
10. Enjoy your flight, Captain!


I would like to make a "stand-alone" app of this, but for that I lack some Android-knowledge.
So if anyoneone is capable of coding a thing like this as a proper app, please contact me!



PS: There is "a secret" hidden in the AMCC not mentioned above, can you find it? :)
[Last edited Apr 18, 2013 08:32:09]
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5 replies
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michael said Apr 17, 2013 14:05:03

Looks really good! Great work!
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michael said Apr 18, 2013 03:20:01
I bought the AndRemote app for Android, installed the AndRemote Server on the Weapons console PC, downloaded the Artemis Layout and it did work... for a little while.
When it did work I had trouble with a great delay between screen tap and view change, which combined with the lack of button highlight on tap or response on the layout, made it frustrating to use, and then it would stop working altogether. I would disconnect, reconnect, quit the app and launch again, it would connect, work for a little while and then stop.
Also, the mapping for fore and aft were backwards?
I hope this is helpful. This would be a great utility for game play if it was reliable, and visual feedback for button taps is a must. That by itself had me give up sooner than usual.
I can only hope the official Android version could get this "Captain's Controls", and added to iOS version as well!
Keep up the good work!
[Last edited Apr 18, 2013 03:24:32]
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michael said Apr 18, 2013 03:28:43
Also, I'm guessing the hidden secret is to raise / lower shields, because that seemed to happen on its own otherwise.
[Last edited Apr 18, 2013 03:34:45]
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Roelosaurus said Apr 18, 2013 08:15:25
michael
When it did work I had trouble with a great delay between screen tap and view change, which combined with the lack of button highlight on tap or response on the layout, made it frustrating to use, and then it would stop working altogether. I would disconnect, reconnect, quit the app and launch again, it would connect, work for a little while and then stop.

I have yet to use this in real flight, I have only tested it very briefly.
I'm very sorry to hear this. But I don't think I can do anything about it in this version,
since it's all AndRemote that is doing the networking and connections...
This weekend I have a local Saturday Night Flight and I will stress-test it there.
(As stated in the original post I'm looking into a "stand-alone" version,
that one should have none of those issues.)


michael
Also, the mapping for fore and aft were backwards?

Nope, you just have to think of the red arrows as the places where the camera's are placed.
Makes sense if you think of it like that, no?


michael
Also, I'm guessing the hidden secret is to raise / lower shields, ...

Yep!
[Last edited Apr 18, 2013 08:18:37]
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ChristopherKalos said Apr 18, 2013 15:08:23
I feel like this takes away from the core concept of the game. The captain's job is to pay attention to everything around him, and the crew's job is to manage things for him. At least for me, every time I play with a Captain's Map, the captain (myself included!) gets too distracted and doesn't focus on the big picture.

Giving the Captain additional control over the actual hardware of the starship, versus the people, just serves to distract.

Now, if you've got a seventh player, the First Officer, this would be great for them: When not serving as the second brain of the Captain (and assisting less-experienced players with the nuances of their stations,) he/she could manage these tasks, freeing up Helm and Tactical to fly and shoot, respectively.
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