I have two quick problems with scripting missions:
1. Generic meshes cant be created. It throws an exception when a player tries to join the mission with the generic mesh included. I went through and commented/uncommented, and it's definitely the generic mesh. Here is my code to create it:
<create type="genericMesh" x="98000.0" z="98000.0" name="Anomaly"
meshFileName="asteroid.dxs" textureFileName="electricNoise2.png"
fakeShieldsFront="999" fakeShieldsRear="999"
colorRed="1.0" colorGreen="0.2" colorBlue="0.2" />
2. The other problem is that I can get the mission to play custom ogg files, but it plays them back really slowly (at least 1/10th speed, if I have to guess). Any idea why?
EDIT: Upon fiddling around with other .oggs, I got the existing ones to work just fine, which means the oggs im making are what is causing the problem. I'm using audacity to make oggs, what is anyone else using to make them work?
[Last edited Mar 21, 2013 19:43:25]