WHAT I'M TRYING TO DO: Create a neutral ship which should ignore Comm commands while distance to player ship is > 10000. If distance to player ship <= 10000 then the neutral ship should obey Comm commands.
SETUP: I am using full version 1.70 on Win7. I used Mission The Waning Dark as a template since the Borland Cargo ship there ignores Comm commands. I copied the creation lines:
<create type ="neutral" raceKeys="friendly" hullKeys="cargo" x="70100" y="0" z="45000" name="Borland Cargo" angle="0"/>
<set_object_property name="Borland Cargo" property="willAcceptCommsOrders" value="0" />
However the neutral ship obeys Comm commands instead of ignoring them.
QUESTION: Is the "willAcceptCommsOrders" property still valid? Any suggestions on most efficient way to accomplish the desired result?
ADDN'L INFO: My intent is to create a mission with multiple neutral "merchant" ships transiting from one side of the map to the other. Players are acting as customs and will board/scan each ship searching for smugglers, enemy spies, etc. Some ships will have contraband, some will be pirates that turn hostile and attack and so forth. The players should have to close with a merchant ship before ordering it to stop and be boarded.
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