I know I have been a bit dark about my plans for Artemis V2.0. I didn't mean to be, and I want your guidance and feedback, since the Artemis development has been (and will continue to be) a dialog.
V2.0 will NOT be a new product, but I intend to make it a major upgrade.
------------ plans for V2.0
UI facelift with all the new UI art
merge neutrals and enemies into one NPCShip derived from ShieldedShip
give entites a "side" variable
if your side = theirs, you're friends
otherwise you're enemies
0= no side
make distinct PVP mode
usable ship types
usable torp types
time limit or score limit
new "neutral ships"
new space monsters
NPC pathing around dangers
drones and fighters attack neutrals and bases
"submarine 3D", with a climbing/diving helm control
procedural "scenarios" using NPC ships and stations
new skaraan abilities
anti-mine beam weapons
anti-torp beam weapons
player damage (especially from mines and nukes)
rock the camera?
slow black flickering?
top-down outlines of all ships
pretty shield indicators on main screen (and other client screens)
------------ if I have time
rebuild network layer as UDP
get normal mapping to work
game event log, so people can look at it for after-action reports
read sub-set vesselData.xml files from the mission directories
Creator of Artemis