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The Artemis Universe

posted Mar 05, 2013 13:23:43 by horacius.moreau
Greetings,

I am interested in the Artemis universe but have been struggling in finding both canon & non-canon references to history (other than the basic timeline), colonies, war heros and events.

Is there an existing list of fan fiction and expanded universe info?
A Journey Onwards - A fiction blog set in the Artemis universe. The story of a young man joining the TSN.

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15 replies
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martinvsamuelsson said Mar 05, 2013 17:21:54
There is a very brief history in the manual:
http://www.eochu.com/dl/Artemis_Manual_latest.pdf

And a bit more here at the Wiki:
http://artemiswiki.pbworks.com/w/page/44629030/Canon
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horacius.moreau said Mar 08, 2013 13:51:22
Thanks! I went through these but there still is lacking some core information. For instance, how is space travel between colonies managed? Communications? Is there a list of known colonies? How is society like, back on Earth? I'd love to take part in building that universe.

I'm trying my hand at a blog fiction set in the Artemis universe at moreauinspace.blogspot.ca. Are there others like it?
A Journey Onwards - A fiction blog set in the Artemis universe. The story of a young man joining the TSN.

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xavierwise.tsn said Mar 08, 2013 18:20:29
Space travel between colonies or distance sectors was something I was wondering about too. As there was no information about it (and warp drive and jump drive don't seem to have the speed or range), I decided to implement an idea of my own (which will be used in the TSN RP community). Basically, within each system there is a jump gate. This jump gate is activated when you want to head to a new system. A singularity forms and you head into it. It is an idea that has been around in a lot of sci-fi I suppose; hyperspace, wormholes, jump gates, slipstream, all are examples of terms that have been used. I managed to create a working jump gate in missions that I have tried writing. They take you from one sector to another pretty seamlessly. In the TSN Organisation and Structure handbook I created, I added details on long distance navigation. I'll double check the version, but it should be available on the wiki.
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CaptainZach said Mar 08, 2013 18:42:34
Jumpgates are cool in sci-fi, and they make it really easy to add extra stuff in a mission script, but they don't feel very "Artemis-y" to me.
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xavierwise.tsn said Mar 08, 2013 19:06:27
The questions is, what is "Artemis-y"? Currently it seems a word that does not have a true definition. I have met people who have two polar opposite views, and I have another differing view, however we all feel our own ideas are the most "Artemis-y". I wonder how well defined the word is... could Thom tell you clearly what was and was not Artemis-y? Is he himself still evolving the idea? Or is he even allowing the community to direct how the Artemis canon develops?

Anyway, my idea is only one idea. I would be interested in hearing how other people would consider the issue of long range travel. My solution was one that I have stuck with as it can be relatively easy to script and broadens potential story lines in missions. It also provides a satisfactory explanation of how the TSN could travel such vast distances.
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Mike_Substelny said Mar 08, 2013 20:38:42
Hi guys. Thom has asked me to develop the official Artemis canon and so the stuff you see in the manual is mine. There is a lot more that could not fit in the manual but it will be published in the future. We are putting a lot of detailed development into Artemis 2.0.

Not all of the questions are answered at this time, but for right now I am happy to discuss these things in the forums. I will give a few brief responses to your questions below. But I won't give away "spoliers."
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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Mike_Substelny said Mar 08, 2013 20:50:28
First, Artemis is a game designed much more for playability than for realism. That said, I cannot think of a fictious media mileu (Star Trek, Star Wars, Mass Effect, Battlestar Galactica, Halo, Eve) that treats the laws of physics, biology, and economics "more realistically" than Artemis. So take this all with a grain of salt . . .

I am not going to argue the point of defining "more realistic" any more than I would argue "more beautiful." Anything that has any degree of unrealism is somewhat unrealistic, and judging whether Star Wars is more unrealistic than Halo will always be a matter of personal taste.
[Last edited Mar 14, 2013 14:10:29]
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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Mike_Substelny said Mar 08, 2013 20:51:49
how is space travel between colonies managed?


You may have noticed that there are no stars or planets in Artemis - - - yet. So far we have seen no colonies, only space stations. But there WILL be colonies in the future, and an economic & transportation system that will make them work.

The USFP uses warp drive to travel between stars. Actually, if you assume there are a few anomalies in every sector of space this works with the game as it is. But in Artemis 2.0 I hope you will see that the TSN has some classes of ships with greater range and less reliance on bases.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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xavierwise.tsn said Mar 08, 2013 21:06:23
Question 1. How does the TSN travel from system to system?

Question 2. Do vessels outside of the TSN have the same ability to travel long distance e.g. merchant/ trade vessels travelling from sector to sector, private ships, commercial cruise/transport/cargo vessels?

Question 3. Where are new recruits drawn from? How do systems and planets populated by mankind contribute to the recruitment?

Question 4. How do human controlled systems interact with one another? Are they all at peace, or are there wars between systems (like our own world, just on an interstellar scale)?

Question 5. Are the TSN still expanding their borders, or are they consolidating their hold and focusing on defence?

I am sure I will think of more... any other info that you can give would be great too.
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xavierwise.tsn said Mar 08, 2013 21:08:20
Ha, seems whilst I was writing, you answered a couple of questions already.

Have you added much more on how the TSN is organised?
[Last edited Mar 08, 2013 21:09:35]
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Mike_Substelny said Mar 08, 2013 21:30:13
Communications?


For faster-then-light communications the Artemis universe will use old standbys of science fiction, variously called Ultra-Wave, Ansible, and other names. One difference in the Artemis universe is that the TSN has access to faster communications than the civilians.

Is there a list of known colonies?


Not yet.

How is society like, back on Earth?


It is less utopian than Star Trek, but otherwise very much a projection of current society into the future.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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horacius.moreau said Mar 08, 2013 21:41:49
Thank you for the answers!

Xavier, might I suggest we start populating the unofficial Artemis wiki with non-canon ideas, and correct it as canon information is released?
A Journey Onwards - A fiction blog set in the Artemis universe. The story of a young man joining the TSN.

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xavierwise.tsn said Mar 08, 2013 22:13:46
An interesting idea Moreau. I have created a new page on the wiki,under the TSN RP community pages. We can create and record ideas on this page (an sub pages linked to it) for the RP community. I want to keep it separate so people are aware that it is not official canon, and is created by people who are part of the RP community. I think as a rule, any major decisions on new canon should be discussed and agreed upon with the whole of the RP community. I think we should have as little divergence from official canon as possible too.

Should people in the RP community disagree with what others of the RP community have created, then there should be a system where people gather to discuss the issue. Perhaps a weekly meeting OOC between members who wish to discuss the matter? A simple agenda could be put together then emailed to all members of the community. This is something I would be happy to coordinate, using some time during the Saturday night meet up on the RP server to discuss any issues.
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Mike_Substelny said Mar 09, 2013 00:09:47
I believe that the Artemis Universe will become a big enough topic that it won't fit under "Development." Eventually I will ask Thom to create a forum just for discussing the Artemis Universe. Until then I will try to spot topics here and be as helpful as possible.

It is my goal to make the Artemis Universe the best possible milieu for space-opera style gaming in various war settings.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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Mike_Substelny said Mar 14, 2013 19:33:53
As promised, I am picking up this discussion under "The Artemis Universe." There I will answer Xavierwise's remaining questions.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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