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Multi-ship missions/modules

posted Feb 23, 2013 18:46:19 by hancock.steven
My group is looking to expand to a second ship, and I was wondering if multiple ships can participate in the same mission/module. And are there missions/modules written in such a way to accommodate multiple ships within the plot? Is it even possible to write missions/modules for multiple ships?
[Last edited Feb 23, 2013 18:46:45]
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5 replies
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Captain said Feb 24, 2013 03:27:52
there are several like this. If you go back a page or two there is a list of compiled missions. That should include some with multiple ships. There have been several recently designed that are also made for two ships. Note with version 1.7 some of these may no longer work.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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TaigiaReilly said Feb 24, 2013 04:52:23
I hope to be taking part in one of these on next sunday.
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Captain said Feb 24, 2013 15:31:54
http://www.artemis.eochu.com/?page_id=28#/20121227/is-there-a-mission-repository-2179945/

This is the link to the repository. There are a couple in here. There is also a couple scattered throughout the pages. If you really want to know more on missions try to contact Chaz or Mike_Substelny. Those two make a lot of missions. (There are many people who make missions I have just noticed a lot from these two. Have fun.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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TaigiaReilly said Feb 24, 2013 17:24:31
In the Development section of the forum the old argument about Fighter Craft came up and someone pointed out they should just have players two man crewing a trio or quartet of Scout class ships due to their speed and low defenses. I would love to these ideas combine.
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Charlie said Feb 24, 2013 21:23:44
Steven, I have one multi ship mission (A Clockwork Torgoth), there is a technique for spawning the second ship. All clients deselect "ready to play" start game and pause, join the mainscreen of the second ship, then all clients join in. Unpause.
https://www.box.com/s/w38sz08orgomj3nm4xp9


My mission (Plan 10 from Outer Space) is set up to spawn in additional enemies if the Artemis and Intrepid are in the fight. This is a work in progress so it isn't quite worked out fully but it is playable.
https://www.box.com/s/var2uvrwymicnmmswy9e


Also my mission (Something Torgoth this way Comes) is a difficult mission and could be a fun mission for two ships but I'd beef up the difficulty to 3 or more. Use the same technique to spawn second ship.
https://www.box.com/s/sp486amb947vf1mb9cro


Good luck, Chas
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