http://artemiswiki.pbworks.com/w/page/52152707/Mods The ship editor tool by Thom - you place texture files you want into the ShipTextures folder, then open the program. Load up the .dxs of your choice and go to town. It generates .snt files for player ships and allows modification of said files. it has a surface picker that allows you to click anywhere on the front half of the ship and it'll find the most exterior point, typically for locating beam and torpedo ports, engine ports, drone ports, etc. If the point you want is on the back half, click on the centerline of the ship and navigate with wsad. Invaluable tool, I use it for all of my ships
The mission editor tool is also very useful for mission scripting - it handles a lot of the lower level syntax stuff and has plain word declarations so something like
<create type="enemy" x="50000.0" y="0.0" z="48000.0" angle="0.0" name="EN2" raceKeys="Borg enemy" hullKeys="Cube large" fleetnumber="1" />
is created with
Create enemy at
point (50000.0, 0.0, 48000.0) with bearing
0.0 degrees with name
"EN2" and
race/hull keys "Borg enemy" "Cube large" with fleet number
1 The bold parts are clickable and either pull up a list of commands or a box to type in information. It handles the new expressions, although it doesn't check them for validity.
Extremely useful, developed some time ago by Hissatsu and maintained by RussJudge.
http://px2owffng8.tal.ki/20130130/artemis-mission-editor-2347979/ There's a space map to check where things are, actions and conditions for events, comments and folders - really very useful. You can load in the mission script you've already created and it'll open it, arrange it and offer some error checking.
[Last edited Feb 05, 2013 17:54:22]