Yes, it certainly does. DMX is from channel 1-512. Artemis considers it 0-511. So everything you do in the DMX file for Artemis needs to be 1 number less.
Not only that, but each light has multiple channels built in and what not so even though I have 4 lights with 2 of those lights (shields) doing the same thing, I still have 12 channels to address because the fixtures have different options. The red alert ball has like 6-7 channels because of the options regarding speed of the rotation, strobe effect, and motor direction.
Alex, I am using equipment (Par can and light ball) similar to you, in terms of lighting, but I am using a USB DMX controller cable with XLR terminal. I have it working, kind of. What my problem is that I think something must be off. When I hit red alert I get no light. All systems normal is a regular flashing of RBG, Shields up is green and docking is Blue. Hits to the ship are quick light bursts. Is something not hooked or coded right for me? Your thoughts?
Alex, I am using the same light strobe ball for trial runs.... The Par Can is not hooked up yet. But I can only set it to postions 1-512. I read that artemis is always one less, so settings on lights should be set to one lower. The light strobe doesn't go to 0! What did you do to make it work?
Hmmm... unlike my slimPARs, your first DMX channel is for strobe.
Try incrementing all of your values for each color by one (Red become 1, Green becomes 2, Blue becomes 3) then set your light to FUNCTION A-001. This should set your light to be strobe on ch-0 (not used) and the colors on 1/2/3.