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Pilots chair

posted Feb 01, 2013 23:36:41 by IanKing
Hello people,

was watching the Andromeda TV series the other day and it occurred to me that the slipstream chair would make a great addition to any pilot console. I'm thinking a joystick on the right armrest and a striped down keyboard on the left for the hot keys. Since I want to minimize the number of unbound keys i thought one of the USB number pads you see for laptops would be ideal. Does anybody know if the key mapping in the game could be changed to accommodate? So far I've only be able to get enough people/computers together to play twice, so consider me a beginner.
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18 replies
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AlexVanPatten said Feb 03, 2013 06:51:05
Have you tried controls.ini?
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JSpaced said Feb 05, 2013 10:12:20
controls.ini is the way forward for you.

If you have a relatively standard server (I run Artemis on an i3 intel laptop) you can run multiple windows on the same computer, or multiple consoles, so for play testing I have an attached monitor for main viewscreen and my laptop screen for consoles. I set the server to "localhost" and test that way.
It's hard to run all consoles yourself and you certainly don't get a feel for how difficult/ easy a mission is, but it does allow you to play with settings and see the results.

I can't wait to see your pilot's chair, maybe put your next game on youtube?
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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IanKing said Feb 07, 2013 13:32:08
Thanks guys, I'll try and get some photos of the first test.

Okay, so the keys I've remapped are:

TOGGLE_WARP_1 = UI_INPUT_NUMPAD1
TOGGLE_WARP_2 = UI_INPUT_NUMPAD2
TOGGLE_WARP_3 = UI_INPUT_NUMPAD3
TOGGLE_WARP_4 = UI_INPUT_NUMPAD4

STOP_WARP = UI_INPUT_NUMPAD0

HELM_TOGGLE_REVERSE = UI_INPUT_NUMPAD7

HELM_REQUEST_DOCK = UI_INPUT_NUMPAD8

With the request dock and reverse toggle i'd prefer one of the larger buttons, like enter for dock request and plus for reverse, but i can't seem to find them in the accepted key lists.

Shield controls and view screen are usually handled by the weapons officer (or as i prefer to think of them "tactical") so not too bothered about working them out for the number pad.

The other thing is there doesn't seem to be and shortcuts for the jump drive. Has this just not been implemented yet?
[Last edited Feb 07, 2013 13:32:37]
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JonathanPreston said Feb 07, 2013 14:49:08
I have a Saitek X-52 mounted to re-engineered armrests for my pilot's station. With the controls.ini plus the joystick's ability to map keystrokes to buttons, I've got every single think the helm can do (including view changes, sheilds and docking!) with out leaving the stick. It's a true HOTAS. It also looks and works GREAT.

The only annoying thing is that the fancy throttle it has is only good for the extra buttons that are on it. I tried mapping warp or impulse to it via keystrokes, but it was clunky and buggy and generally not as good as the default.

Construction involved going out to the local Habitat for Humanity store or appropriate thifty-type place, and finding a nice computer chair with armrests that de-construct with a flat top. I then took two military surplus ammo boxes and removed their tops to use as mounting plates. The hard steel construction of the boxes let me mount the joysticks to them and them to the chair without worry of bending or breaking, and the pre-rounded edges would help to make sure you didn't cut yourself sitting down. It also just looks cool. :)

If I were made of money I'd do the same thing for a Captian's chair (the chair is nice and I got two) with one side mounting an ipad or swivel out laptop/tablet holder, but alas affording an ipad isn't in the cards right now. I'll see about uploading a picture of my helm later tonight after we play!
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IanKing said Feb 07, 2013 15:35:44
Okay, the X-52 looks really sweet!

I'm hoping to be able to use the number pad for co-ordinate entry on the Jump Drive, without using the mouse to select the text boxes. Are there any keys for that yet?
[Last edited Feb 07, 2013 15:48:18]
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ZacharyDanielBringham said Feb 07, 2013 22:02:48
Jonathan, I have an X-52 as well. Do you have the impulse mapped to the throttle axis? That would be pretty awesome. I was thinking of having the thumb slider on the throttle be the warp control as well.
Can you share the changes you made to the controls file?
Thanks
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JonathanPreston said Feb 08, 2013 00:51:58
I ended up just using the standard up/down for throttle. There's an issue with re-mapping the controls to use the throttle, specifically that the game has no upper and lower limit. There's only "more impulse" and "less impulse." Thottle will need something more on the line of "full impulse" and "no impulse" which is different from "all stop". When I tried to map the warps to it, I had a problem with passing zones going up or down. It's complicated. I use the standard control.ini but heavily use a profile for the joystick.

I'd be happy to share my X-52 profile, if you'd like.

Here's some pics of my helm setup:







That last one is actually engineering, main screen and captian's map. But I'm just proud of that area as well. :)

-JP
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JonathanPreston said Feb 08, 2013 01:03:38
I hate the way this forum cuts of the edge of large pictures. Do a direct link to see the whole thing.

-JP
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MarkBell said Feb 08, 2013 10:44:18
Holy smokes, man. +1 of awesome.
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JSpaced said Feb 08, 2013 12:39:16
Awesome setup. Also, very appropriately, "tha' Engineer's station houses tha' beer fridge an' the whisky laddie, aye."
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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ZacharyDanielBringham said Feb 08, 2013 16:37:04
That is an amazing setup
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IanKing said Feb 08, 2013 22:10:27
Does anybody know what the key labels for the plus and minus on the number pad are? Just need to get those mapped to the zoom buttons on the UI.
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JonathanPreston said Feb 08, 2013 23:00:46
I've had problems with the number pad in general. In Comms only the top numbers work. It's annoying. There's a keylist somewhere on here, and at the end of the controls.ini there's a complete list.

Yeah, I love the setup as well. There's also Intrepid's bridge downstairs in the computer room proper. Engineer is in charge of coolant, both for the ship AND the crew! Captian: "Engineer! Coolant for the captian!" Engineer: "Coolant, aye!"

-JP
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RussJudge said Feb 11, 2013 21:08:10
For the numberpad plus and minus, there are a couple of possibilities. You might try:

UI_INPUT_OEM_PLUS and UI_INPUT_ADD for plus
UI_INPUT_OEM_MINUS and UI_INPUT_SUBTRACT for minus
Russ
Author of Artemis Mod Loader.

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IanKing said Feb 11, 2013 23:24:59
Thanks, turns out the problem was I was re-mapping them to the map zoom, not the console zoom.
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