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Scripting Challenge: Catclysmic wave of destruction

posted Jan 29, 2013 18:41:17 by JSpaced
Hey clever people,
I've been scratching my head over this for a while and I can't figure it out.
I want to have a race against time mission that ends with a supernova sending a wave of explosive destruction across the map, destroying everything in its path. Is it possible to at least simulate that?
Cookie for the clever coder who can script this one!
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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17 replies
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Mike_Substelny said Feb 05, 2013 14:19:00
JSpaced, since it's the end of the game maybe instead of moving the mine to the players you could move the players to the mine? I suggest several mines to make certain, right in the center of the map at 50000, 50000. Sensors will be non-functional anyway, so Science and LRS won't see anything. If every other object in the sector has been destroyed they won't see points of reference on the Helm and Weapons consoles.

At the same time you could change the skybox as a final special effect. Perhaps play the entire game in skybox sb09, then when you transport the players on top of the mine also change the skybox to sb01 and point the players directly at the bright white supernova in that skybox. sb09 and sb01 look similar except for that supernova. Assuming the players have the main screen looking forward that will be the last thing they see as your ending titles pop onto the screen.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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JSpaced said Feb 05, 2013 14:44:49
I like the idea of moving Artemis to the mines. That may work.
Ironically, if the crew do well, they will never get to see this effect!
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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