Members | Sign In
All Forums > Development
avatar

Shield Bug

posted Jan 27, 2013 01:45:32 by lucas99801
While playing online with a group tonight it seems we have run into an interesting bug. After completing multiple requests from Destroyers and Transports that enhanced our shield generators we ran into this issue:

Shields were charging slower than normal.
When either front or rear shields reached 100%, both shields dropped to 50%.
This continued to occur throughout the mission.
Also just prior to this occurence (right after accepting a shield genration booster from DS2) some officers lost control of their systems for a short period (10-20 seconds).


Has anyone else seen something similar?
Hosting a Mumble (Murmur) server @ tsnfenrir.no-ip.org
Having trouble connecting to the TeamSpeak channel: http://tsnfenrir.no-ip.org/ts3
Helm Script for Numerical heading input: https://dl.dropbox.com/u/10193809/ArtemisHelmFSW.zip
Twitter: @lucas99801
Facebook: /lucastarnold
page   1
2 replies
avatar
AlexVanPatten said Feb 16, 2013 08:12:07
For the shields, it almost sounds like they were overheating. Are you sure the Engie wasn't fiddling with them?
avatar
MichaelMesich said Feb 19, 2013 22:44:25
This can happen when you get your batteries overcharged to 4000 as well. All the systems will start overheating. Did you have an Engineer in play?
Login below to reply: