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What's your favorite ship?

posted Jan 24, 2013 23:29:47 by pj6444
Here is a poll to see your favorite ships to use. I will post the results on the comments later.

Here is the poll:
Poll
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17 replies
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sayabodohproductions said Jan 27, 2013 22:05:29
here is the link to the results page if anyone wants to view it without typing in another response.

https://docs.google.com/spreadsheet/viewanalytics?formkey=dElCVXpiZnJFcjByT3ViMkw2WE1iQmc6MQ
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BasilPaulMcKeon said Feb 24, 2013 06:24:30
Would some users mind explaining their preferences for a new player like myself?
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TaigiaReilly said Feb 24, 2013 08:26:57
I want to know why so many people like the scout.
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Charlie said Feb 24, 2013 21:37:16
I want to know why so many people like the scout.


I wondered this also.
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TheoBrinkman said Feb 24, 2013 22:16:48
My theory is that it provides a little extra challenge.
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Charlie said Feb 24, 2013 23:27:25
I've barely used it, I need to check it out a bit.
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crazymatt007 said Feb 25, 2013 00:38:13
I guess not too many players in this poll run a lot of high-level multi-bridge scenarios, because the missile cruiser offers amazing artillery support. The trade-off of having no beams and light armor for outrageous firepower make it the most tactically interesting vessels to include in any space armada.
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BasilPaulMcKeon said Feb 25, 2013 23:43:07
I'm guessing people enjoy the scout because it is fast, and yes, provides a challenge. It has low energy consumption so you don't have to dock very often, except maybe to replenish missiles. With a good helmsman you can whip around enemies and stay out of their firing arcs easily. Pump up beam power ftw.
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TimReiff said Feb 26, 2013 02:07:31
Scout requires you to work harder. Ships with Nukes are just too powerful. Even some crummy Kraliens can make a scout battle interesting.
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lucas99801 said Feb 26, 2013 04:45:37
Also, scouts are fantastic for monster wrangling.
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ChrisHayes said Feb 28, 2013 05:42:17
I've noticed the "nuke issue" as it were. My tactical officer prefers to just nuke a group and move on. At first it was pretty cool, but now, it's not only boring, but my Comms officer complains that we don't even give them the chance to surrender. A scout may be just what I need.
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Captain said Feb 28, 2013 13:40:45
I would disagree with that. While nuking and moving on is easy once you start only playing at level ten you have to save your nukes for the tough enemy's allowing you to give them a chance to surrender. We usually (while not flying a scout) get half or so to surrender giving comms plenty to do. On the lower levels we do this as well because why waste a nuke if its not a torgoth or skarran. So I would say you can still have a great time without a scout and the game won't get that boring.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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EricMallory said Mar 04, 2013 01:05:15
I'm with Captain. On the higher levels, you can't lob Nukes at every group. You'll run out of nukes really quick. Heck, we run out Starbases in no time. If you're bored with Nuking everything, raise your difficulty level. As my Science officer is fond of saying: "Go Big or Go Home!"
[Last edited Mar 04, 2013 01:05:28]
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VladimirZukoski said Mar 04, 2013 01:12:39
"Go Big or Go Home"



nicely put
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Captain said Mar 04, 2013 03:24:42
Exactly. If you are finding the game to easy or even boring notch it up levels until you can't win. Then play again and again. Till you win. Of to a level that at least puts your winning in question. It keeps the game quite interesting.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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