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New to DMX but want to give it a try..

posted Jan 22, 2013 20:30:11 by DeaneGeiken
So I am new to this whole DMX thing but really want to incorporate it into our crew flights when we play. I have read most of the topics in this forum but can someone (in layman's terms) point out what equipment one would need to get started and how it all hooks to the Artemis game for use? Many thanks!
Commander -TSN Belisarius (BS 108)
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120 replies
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MarkBell said Feb 12, 2013 19:34:03
+1 klingon smiley!

@Deane - the datasheet for the cable shows a bunch of wires coming out, but we only need 3 - Data + (A), Data - (B), and ground (GND). These are orange, yellow, and black, respectively. The rest of the wires we can clip or otherwise secure, but trimming them is probably the easiest thing. The GND goes to pin 1, B to pin 2, and A to pin 3.
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DeaneGeiken said Feb 23, 2013 16:25:23
okay. So I have the USB DMX cable, have it wired to a XLR in terminal,connected it to the DMS light and hooked it up to the server console and started the game. I got no response from any actions.... What I am I missing?
Commander -TSN Belisarius (BS 108)
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DeaneGeiken said Feb 23, 2013 16:25:53
okay. So I have the USB DMX cable, have it wired to a XLR in terminal,connected it to the DMS light and hooked it up to the server console and started the game. I got no response from any actions.... What I am I missing?
Commander -TSN Belisarius (BS 108)
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DeaneGeiken said Feb 23, 2013 16:26:03
okay. So I have the USB DMX cable, have it wired to a XLR in terminal,connected it to the DMS light and hooked it up to the server console and started the game. I got no response from any actions.... What I am I missing?
Commander -TSN Belisarius (BS 108)
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MarkBell said Feb 23, 2013 16:36:36
What do you have your DMX light address set to? The addresses in the DMX config .xml file assumes address 0,1,2 for your light (R,G,B respectively).
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DeaneGeiken said Feb 23, 2013 16:46:41
Ok. I set my light to the position that is setting A position 1. I got some response. Sheilds was green, red alert was nothing, docking was blue and hits and such were flashing lights. I think something might be off. the sett is set for 001-512. Right now it is set for position 1

Commander -TSN Belisarius (BS 108)
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DeaneGeiken said Feb 23, 2013 16:48:25
BTW: What are the normal colors for actions? Red alert = Red? Shields = BLue? All normal = Green?
Commander -TSN Belisarius (BS 108)
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DeaneGeiken said Feb 23, 2013 17:00:52
so position 1 and 2 give me a slightly different triggering of lights depending on what I do. I cannot actually set the light to 0. It does not have that function. It has settings only for 1-512. Suggestions?
Commander -TSN Belisarius (BS 108)
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MarkBell said Feb 23, 2013 17:12:29
Since the light address doesn't go to zero, then I'd adjust the DMXcommands.xml file (in your Artemis/dat folder) to match the addresses you've got it set to. The standard is Red Alert flashes red, shields up is green, docked is green - with the standard xml, Artemis was telling address 0 to go high for red alert, 1 to go high for shields and 2 to go high for docked. It's interesting that your shields went as green and docking as blue - that sounds like you've got address 1 as blue, 2 as green, and probably 3 as red. Try setting the red channel in the .xml to 3, the green to 2 and the blue to 1.
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MarkBell said Feb 23, 2013 17:15:02
Since the light address doesn't go to zero, then I'd adjust the DMXcommands.xml file (in your Artemis/dat folder) to match the addresses you've got it set to. The standard is Red Alert flashes red, shields up is green, docked is green, and normal is white (all lights onn) - with the standard xml, Artemis was telling address 0 to go high for red alert, 1 to go high for shields, 2 to go high for docked, and all to go high for normal. It's interesting that your shields went as green and docking as blue - that sounds like you've got address 1 as blue, 2 as green, and probably 3 as red. Try setting the red channel in the .xml to 3, the green to 2 and the blue to 1.
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DeaneGeiken said Feb 23, 2013 17:18:53
OK, so everything that is 0 should be made 1, everything 1 should be 2 and everything 2 should be 3. On the server only?
Commander -TSN Belisarius (BS 108)
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DeaneGeiken said Feb 23, 2013 17:21:32
I know I am new to this but do most DMX controlled lights have selections from 0-512?
Commander -TSN Belisarius (BS 108)
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MarkBell said Feb 23, 2013 17:21:44
That will probably get all the lights going, although you may need to reassign channels if the lights aren't doing what you expect. The server is the only computer that talks to DMX boxes, so the file on the server is the only one that matters, yeah.
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MarkBell said Feb 23, 2013 17:22:33
If anything, they'd have 0-511 or 1-512. I'm not sure which have which, honestly - digitally speaking, you'd store it as 0-511, but I don't know what industry standard is.
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DeaneGeiken said Feb 23, 2013 17:47:14
Thanks! Certainly not everyone playing Artemis have to do this or only with certain sorts of lights? but before I start mucking about with DMX code, do you think there is something I am missing on these instructions, if you can call them that! Currently the light is set for the DMX/slave serial and to setting 1.


Commander -TSN Belisarius (BS 108)
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