Well, I'd like two things with the generic object:
1. For it to be destructable (not so much that I want players to be able to target it, but I want them to have to be careful not to nuke it....preventing collateral damage essentially)
2. To be able to size the generic objects properly. When I put in a generic object with the civilian mesh, it seems to be quite a bit smaller than a regular civilian ship.
The transformation idea is an interesting one, though I'm not sure how I would accomplish that. I mean, I guess when enemies get close, I could transform it at that time into a ship, and in the heat of the fight, maybe no one would notice they could give the hulk an order. That said, if I can't figure out how to fix the sizing issue, the transformation wouldn't be quite seamless either.
Edit: Oh, and the third property I'd like to be able to accomplish with with Generic Object is to display the vector and range on the Helm position. So when you're helm and you come near another ship (friendly or hostile) or a station, you get to see that bearing and range to that vessel. This is handy in my scenario because I want them to stay within a certain range of some of these objects. It's harder for the helm player to stay within a certain range with a generic objects, because they can't see what the current range is.
[Last edited Jan 22, 2013 19:18:30]