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Artemis V1.70 is now available!

posted Jan 06, 2013 20:46:34 by ThomRobertson
Thanks for your patience. With this update, I'm eager to start work on V2.0, which I have big plans for. However, I'm happy to address critical problems you may find in V1.70, so don't hesitate to point problems out. :)

------- changes for V1.70 -------
fix problem with comms text color changing over time.

Now engineering has another key (RETURN/ENTER) that resets all the coolant values to zero. Also, pressing the key
that resets all sliders to 100% (SPACE) and then pressing it a second time will do the same thing (reset coolant values).

F9 and F10 will now cycle through all the consoles active on your client.

On Helm, press RETURN/ENTER to center the rudder of the ship. Press ESC to toggle reverse on and off. Yes, Helm now has reverse.

On Science, press Y to select the closest object to your ship. Press U and I to cycle through all the scannable objects on your screen.
Scan selected objects by pressing RETURN/ENTER.

On Science, you can now use the mousewheel to zoom.

On Engineering, there's a dark red bar around the "selected" system of the eight systems you can adjust. Move the selection using
the A and D keys. For the selected system, change the power slider using the W and S keys. Adjust the coolant for that system using
the E and C keys.

You can toggle shields with the Q key, but now you can also use the K key to raise shields, and the L key to lower them.

On Weapons, Auto Beams can be toggled with the B key.

All references to USFP have been changed to TSN.

Scriptors now have more power over the text of a unit that science sees. They can adjust text fields for race, class, small desc,
and science desc. Small desc appears in the info dialog of the science console. So does science desc text, but only after a unit has been
scanned twice.

You can now type in values for the jump drive.

Engineering damcon systems have been adjusted, so they (hopefully) don't fall out of sync with the server.

An expression evaluator has been added to the scripting system. Now, everywhere you might use a literal number (like 1, or 3858, or 34.56),
now you can use an equation (like 5+3, 45.6 * 65/ 2, etc.) You can even use variable names in the equations,
(like myVal, 5 * speed - 2.44, etc).

The Comms console now uses the number keys was well as mouse clicks to navigate the menus.

The scripting system has new commands that let you ask certain clients for keyboard input. Those clients will now send keyboard press
messages to the server, which can be used by the script (using the "if_client_key" conditional) to trigger events.

Collisions have changed, from a soft bounce to a hard bounce. This changes how space objects bump against each other, in a subtle but
significant way.

Vector normalizing code was changed to trap a zero-normal condition

Removed "invisible to sci" from Skaraan abilities

Changed the way torpedo unloading is handled. "tube lock" should no longer exist.

Enemy fighters often showed up with USFP textures and science details. This has been fixed.

The ship option controls on the Helm and Main Screen consoles (when NOT playing) have been changed. there's no longer a "submit"
button; changes are automatically submitted.

The initial dialog box that lets you set a resolution has a new mode; full-screen windowed mode. This makes the screen a borderless
window that covers the entire desktop.

Changed sound code to tolerate a missing sound device (for rackmount servers).

Show/hide arcs in weapons now also has the option to show player arcs only.

Made drones fall into black holes.

fixed problem with comms text color over time.

DAMCON Team Replenish message always poped up when docking, even if no teams took casualties. Fixed.

The warp slider has been recalibrated, so you have to drag it all the way up to reach warp 4.

Clients and servers both now have a toggle button called "3d Chase Camera" that lets you choose a chase cam OR an "out-the-window" view.

On the client login screen, there's now a bit more information about the status of the login attempt.
Creator of Artemis
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100 replies
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xavierwise.tsn said Jan 06, 2013 20:57:40
Just downloaded, looking forward to getting playing!
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TreChipman said Jan 06, 2013 21:48:21
Awesome, Thom! Downloading now!
I'm not a mad scientist. I'm an angry one. You'd be wise to fear the latter.

Visit Artemis Command!
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JohnZaragoza said Jan 06, 2013 22:14:40
i just downloaded the update but when i try to open the game it keeps crashing can anyone help?
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ThomRobertson said Jan 06, 2013 22:19:33
The update is designed to be installed OVER your existing full installation. Is that what you did? If so, can you tell me when it crashed? What did you see on the screen?
Creator of Artemis
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LexyYoung said Jan 06, 2013 22:28:11
For me it crashes when it gets to ENE_EliteB.dxs.
I'm using bootcamp on a Macbook but the previous version worked fine.
Thanks :)
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Captain said Jan 06, 2013 22:37:32
Downloading...Thanks Thom didn't think it would be this fast.
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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ThomRobertson said Jan 06, 2013 22:58:25
Lexy, John ,when the update crashes after getting to ENE_EliteB.dxs, that's a pretty clear indication that you didn't install the update OVER your existing full install, like you needed to.

If in doubt, re-install the game from your original full copy, making a note of where it was installed, then install the update over it.
Creator of Artemis
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JohnZaragoza said Jan 06, 2013 23:14:19
i just reinstalled it and it worked thanks thom love the update! :D
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LexyYoung said Jan 06, 2013 23:24:14
It's all working now. My other half did some wizardry on it! :) thank you!
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JohnKlingbeil said Jan 06, 2013 23:31:21
On Science, you can now use the mousewheel to zoom.


oh thank you, Thank You, THANK YOU <3
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DomC said Jan 06, 2013 23:44:56
I have discovered a slight bug. When using the helm station on the login screen to change the name of the ship, if I hit backspace one time after all the text has been deleted, it causes my client to crash. Am I the only one seeing this issue?
Dom C

Designation: IONN
Weapons Officer of the Kismet
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AaronStrickland said Jan 07, 2013 00:21:05
I have also found a bug.

In the engineering console, the W & S keys don't seem to have a set amount that they increase power by. It just seems pretty random. Also the A & D keys randomly skip over systems. Other then that, bravo!
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DwayneShaffer said Jan 07, 2013 02:45:21
Can't wait to try this out downloading it now. Awesome Thom!
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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DwayneShaffer said Jan 07, 2013 03:46:53
Just play 2 quick rounds in invasion mode one with the jump drive and one with warp. Worked like a charm love the update some of your best work here Thom. If this is a prelude to whats to come in V.20 I can't wait. As always very impressive.
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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Charlie said Jan 07, 2013 05:38:30
Had a blast tonight, observed one then jumped in. Loved the reverse. Thx, Thom!
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