Brainstorming & suggestions concerning COMMs position
*******************************************************************************
-Manage main view screen!
My helm and weapon officer would really appreciate that. Cause when battle begins, theyre often too busy to do it. Might as well give it to COMMs who does almost nothing during battle.
-Alerts
Red Alert : Give more meaning. And usefullness (automaticly raising shield, damcon movement increase bonus for some time, then slower cause they were running around. Introducing stamina to damcon maybe?)
-More communication options
+ ask station for DAMCON team to shuttle to your starship (adding an item to produce for station and manage)
+ Hailing frequencies (Translation of non-hostile alien ship, like the beam to shield frequency minigame. Receiving a message on a different frequency would not translate correctly, showing alien symbols maybe?)
+ Trading with ships and stations (ask for, exchange for, when docked or near (shuttle transfer goods?))
-Away team
Sending team on mission (Planet, station, other ship, etc) and monitoring and managing theyre action tru the comm station.
=Send team
=Beam back (or Shuttle back)
= Dialog with team on theyre finding. (Engage ennemy, fall back, hide, explore, etc)
= Away team status monitor (HP, Stamina, etc)
\\-> SCIENCE could monitor them with a surface/ship navigation chart (Switching from space map to away team map
-Managing crew's needs
We often forget about all those peoples living on the ship
COMM could keep an eye on "moral" and "needs" (ex: Food level low. Moral is dropping due to alien bug infestation, etc.)
And inform the captain of whats happening on board his ship
[Last edited Jan 22, 2013 06:20:36]