After running 48+ hours of Artemis this weekend, I feel the new 3d flight needs to be an option that can be turned off, as many people have a hard enough time with 2d flight.
I would also like DMX Commands for level of shields up, Its nice to see shields up and down, but when your front shields are taking a pounding I would like to change the lights showing how strong they are. So Shields at 100%, 90%, 80%, etc could be 10% or 20% at a time, and or front and rear individually so that we could have front and rear lights different.
Jump Drive defaults to 0, when you start typing have the 0 go away. as it is a limited and if you try to type 300 you can get 030 by mistake.
GM SCREEN
GM Mode was fun to play with but there is a ton of missing functions.
- CUT AND PASTE - messages
- Clear message button (so you do not have to backspace a lot.) Many times the start of the last message was still hidden under the fold and was included on the beginning of the next message. I found you needed to hold backspace until the message button grayed out.
- I like being able to type from "Anything" but a selection list like comm's so I can select ships in the sector. (or just click them)
- Ability to redirect NPCs (Friendly and Foes); Change fleet targets, multiple unit selection, move to position, Hold, Circle, link, follow, set leader set attack mode
- Attack mode, AI choices like flank, missiles over beams, fast attack, recall fighters, launch fighters.
Better data on the ships, shield frequency, missiles, energy, damage etc.
More advanced RP level abilities
- Effect Systems, Damage, Crew.
( I had RP messages about medical quarantine, computer viruses, crew desertion, system malfunctions, closed star bases, scouting reports by transports and other things. This was all done in message form, but had no way to back this up with in game options. Ability to give upgrades, or even down grades i.e. coolant leak -1 coolant.)
And Cut in Paste, so I can store a file of canned messages, better than that a GM XML file that One can select messages from.
The ability to select a ship and have the message come from them. (Plus if that ship is an enemy, the message needs to match the enemy color red.) One astute player quickly figured out that enemy messages in white were not important.
Upgraded AI.
Ships should not fly into mines and black holes. Some basic path avoidance would be great. I can see not seeing something until its to late in a nebula, but its space, cant they just go around?
Ability to talk back to Artemis when they tell a ship to fly into a mine field. "ARTEMIS: Tr45, Turn 90", "Tr45: Are you crazy, there is a mine field directly in front of me."
Ability to draw from a list of comments so that everything is not the same:
Request Dock, Hit with a [Missile/ECM/Nuke], Order to (turn/defend/etc), rammed
and so on.
Server time limits in 5 min steps, up to an hour. I was running 55 minute games, but if they died and needed to be restarted, it could be 15 minutes into the hour and now I need a 40 minute timer.
On Timers a message to pop up says 5 minute warning, 1 minute warning.
Server default setup values on the mission file so you do not need to change values every time you reload the server.
Ability to hide ships from being selected. If I only have 1 bridge, I only want Artemis ship one selected. I have seen 4 or 5 times someone clicked on a different ship and there were 2 ships in the sector. Not so bad when it was comm's, or captains map. Real bad if it was weapons.
I am tried but will try to dump more.
[Last edited May 27, 2013 04:09:34]