the homing torps are a waste of ordinance without collapsing the shields first.
I understand that but to collapse their shields you normally close the distances and open fire with your beam weapons. Once their shields are down you hardly ever bother using torpedoes. If you have been strafing and have your rear to them thought you'd drop a mine instead of firing a torpedo.
if the homings were too powerful, the option to use them as energy would not look as attractive.
It shouldn't be an attractive option. It should be a decision that you live or die with. Will the damage done be worth giving up one hundred energy? Do I want to run and possibly lose DS3 because of how close they are or try to fight them off?
all the ships would basically become missile cruisers
All the ships wouldn't be anything like a missile cruiser. They still have the same torpedo room in the armory and still have the same number of tubes.
The 50% to 75% increase in damage I proposed would only put them a little bit a head of unboosted beams while keeping the weakness that you only have 8 torpedoes maximum on the average ship. They are a very finite resource. If a Light Cruiser tried to play like it was a Missile Cruiser it wouldn't do enough damage fast enough to the enemy fleets once they started to group together into super fleets.
A "phaser crew" will still have plenty to do and if the crew doesn't like torpedoes they can continue to use them as AA batteries.
[Last edited Mar 21, 2013 20:38:32]