Here is a concept I thought of while falling asleep last night....
Here is how a enemy boarding party may work.
Drones send in an enemy party (say party of 3). If drone hits shield, then destroyed like normal
If drones hit ship (or shields less the 50%) it drops a "red icon" into the Engineering console. The red icon is the enemy boarding party. It works just the opposite of a DAMCOM team. It damages the system instead of repairing it. When the are is damaged to 0% it moves to next space on Engineers map.
How to get rid of enemy boarding party.
2 ways
Engineering has a new slider (AIDS - Automated Interior Defense System). Automatic turrets are installed at each hard point and shoot at enemy boarding party. If AIDS is set for 100%, then there is a 50% it kills an enemy boarder before being destroyed by return fire. for every 50% more power to the AIDS system, the kill % goes up 10% (so at 150% kill % goes to 60, 200% kill % goes to 70%, 250 goes to 80%, and 300% kill % goes to 90%.
Second way to "repel boarders!"
Send an DAMCOM/security team to "intercept". A DAMCOM/security team is now a dual purpose team, they can repel invaders (adding 10% to AIDS per DAMCOM team member) and can repair the system after boarders have been eliminated.
So a boarding party first entering the ship may have to just deal with AIDS system and may have a member killed before they destroy the hard point and move to next point., but when you have a DAMCOM/Security team nearby with AIDS system boosted to 200%, at best they may only damage 1-2 hard points. If left alone, a boarding party could destroy 5-6 hard points before AIDS system kills them.
Any thoughts? And scripters want to try to work this?
Capt Eric Wethington
Artemis Cruier "Jimi-Saru"
"... ooops!"
Last words of Captain Phour Phazier Phred from Phremont