I am looking for advice on "best practices" for running multi-bridge (for 2, 3, or more ships at once) simulations, either co-op or verses/BvB.
General advice of any kind is welcome. I've run a 6-player single bridge before but not yet 2+ bridges at once.
I'm also looking for advice specifically in regards to ship-to-ship communication. Some possible thoughts on this front included:
1. Communications officers (only) from all ships on headset open channel voice chat.
2. Communications officers (only) on open text/IM chat channel with each other.
3. A seventh officer per ship, the Liason officer (or first officer?) is on open voice chat with his counterparts, coordinating communication between ships.
4. Dedicated Liason officer per ship, but using text/IM chat instead of voice.
Likewise, there are questions about multi-ship decision making. Are all captains equal, with random-access anarchy-style decisionmaking? Or is the Artemis captain (for example) the "admiral" who directs the other captains in broadstrokes? Or perhaps even a dedicated Admiral who sits on the deck of the Artemis (perhaps with a Captain's Map terminal, which we don't normally use), directing the entire fleet, with a separate dedicated captain for the Artemis herself?
Two reasons I am considering text/IM rather than voice for ship-to-ship coordination are (1) easier to see exactly what people have said, without N-way crosstalk, and with clear history; and (2) easier to distinguish between things you are hearing/saying into your headset vs. things you are hearing/saying within your own ship's bridge; if the Liason (or Comms) officer is reading-and-typing ship-to-ship messages, but relaying to and from his own captain and crew via normal voice, perhaps that's most effective.
Looking forward to any and all ideas and suggestions.
Context: I am a professor at a game development grad school (SMU/Guildhall) where each of the 150+ students has an Alienware rig (laptop) and all of them are gamers. We have at least 6 lecture rooms with large-screen projectors, and are looking to work our way up to the largest possible Artemis party we can muster (6 ships x 6+ officers per ship = 36+ players?).
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