This is a quick module I made, tell me if you find any errors or have any suggestions.
I was thinking using numbers to set variables and then using certain keys to deal with those might've been a better way to go about this (e.g. I press 3 and then the "spawn enemy" button and it spawns a preset set to 3, I press a number then the "screw with player" key and it damages the player in different ways depending on the number variable). I am far too lazy for this at the present moment and I think the community should get together and work on something like this. I noticed that the GM console isn't case sensitive and cannot handle certain characters (~!@#$%^&*()_+`\|]}[{'";:/?,<> to be specific). Am I doing something wrong here? added case sensitivity would allow me to make a much more robust module. Hopefully Thom reads this and adds that.
MISS_Module_GM
http://www.qfpost.com/file/d?g=qXuwjv72F Keyboard layout manual

[Last edited Nov 02, 2012 19:20:47]