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Miss_Module_GM

posted Nov 02, 2012 07:07:11 by JesseCool
This is a quick module I made, tell me if you find any errors or have any suggestions.

I was thinking using numbers to set variables and then using certain keys to deal with those might've been a better way to go about this (e.g. I press 3 and then the "spawn enemy" button and it spawns a preset set to 3, I press a number then the "screw with player" key and it damages the player in different ways depending on the number variable). I am far too lazy for this at the present moment and I think the community should get together and work on something like this. I noticed that the GM console isn't case sensitive and cannot handle certain characters (~!@#$%^&*()_+`\|]}[{'";:/?,<> to be specific). Am I doing something wrong here? added case sensitivity would allow me to make a much more robust module. Hopefully Thom reads this and adds that.

MISS_Module_GM
http://www.qfpost.com/file/d?g=qXuwjv72F

Keyboard layout manual
[Last edited Nov 02, 2012 19:20:47]
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6 replies
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deathbygiraffe said Nov 02, 2012 14:43:25
SWEET! Will try it on Tuesday!

Edit: Thanks!
[Last edited Nov 02, 2012 14:43:41]
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Charlie said Nov 02, 2012 18:09:47
Way cool!
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Captain said Jan 12, 2013 18:31:22
Does it work with 1.7?
[Last edited Jan 12, 2013 19:58:11]
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
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JesseCool said Mar 07, 2013 08:24:00
I have yet to try it out personally on 1.7, but I'd assume it still works as the script doesn't really deal with any names, variables, etc. It might break when trying to use the player ship stuff (btw all the player ship stuff only works on the Artemis) but I'd have to try it later. If anyone could confirm or deny that before I try it out myself on Saturday that'd be great!
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EzraCrane said Mar 24, 2013 05:44:33
Thanks for making this! I have been looking for something like this for a while! You have no idea how happy I am to have found this!
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JoeGreene said Mar 24, 2013 07:13:57
Keypad numbers != keyboard numbers.. so they keypad numbers are not working in 1.702. I'll submit a fix as soon as I have time.
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