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Concept UI

posted Oct 31, 2012 00:41:26 by silerdesign
I know there's a new set of UI art coming in version 2, but I was inspired to keep going after I made something up for the "New Look for Coms" thread.




The idea here was to give Science more interaction that just "tell me what's out there and where it is." Science gets to choose the Artemis' shield frequency and adjust it to match the enemy's beam frequency (like adjusting the frequency of phase shift) as close as possible, while remaining opposite (or as close to it as possible) the Artemis' beam weapons frequency, so as not to interfere with the beam's outgoing power (and thus damage capability).
You would set the primary shield frequency, then adjust the wave left or right in attempt to match up the wave shape accordingly.


This one's obviously the busiest, but was also the most fun. The idea with this Engineering screen was to keep the same essential elements, but change the way coolant operates. You would have a central coolant tank that feeds coolant to each of the systems. Much the same as the current situation, there's a finite amount of coolant to go around. The difference would be that instead of allocating points, you would open, close or reverse the valves to each system to adjust the flow of coolant. Coolant flow would take some time, so you'd have to close the valve only when you had as much coolant as desired.
In addition, there's a valve separating each of the major components: Engines, Shields, Weapons. These could be opened, closed or reversed to affect all of the individual systems within.

I also had this idea, inspired by the "Cool Ideas for Enemies" thread, that if enemy ships would be getting new tactics, so too could the Artemis. As a last-ditch effort, the engineer could open the supply lines to vent coolant into space (either to jettison the coolant about to cause a meltdown and emergency cool the reacting systems or to conceal the Artemis from approaching enemies). You would be able to vent fore, aft, port, starboard, or all. The coolant would provide not only immediate concealment, but would also cause a chain reaction with explosions (such as a mine left in the cloud) to exponentially increase the damage/range of said explosion.


I started with this one in a different format, but the consensus seemed to be that most people wanted to see a Science-like screen, allowing you to pinpoint contacts on a map. I changed mine to accommodate this view.

All of the screens would have the ability to see the map, backed by a large starfield, providing a greater sense of movement for the ship.
[Last edited Mar 08, 2013 16:43:35]
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18 replies
AdmlBaconStraps said Oct 31, 2012 07:15:18
I have to say I'm a bit biased being the Chief engineer on our crew, but I really like what you've done with this - esp with engineering.
JoshuaHarris said Oct 31, 2012 14:33:07
Those are some sexy screens! And as the current science officer on my ship, I like your ideas of adding shield harmonics and the balancing act. Very cool!
LukeLeimer said Nov 03, 2012 18:03:52
It's... ^tears up^ beautiful...
Cpt. L. Luke Leimer- Captain
Lt Cdr. Anthony Quintero-Casteneda- Helmsman
Cdr. Aftab Stationwala- Weapons/Tactical
Lt Cdr. Gerardo Aguilar- Engineering
Lt. Stewart Cotterman- Science
Lt. Justin Cotterman- Comms
USFP Ship-of-the-Line "Victoria Anne"
Hissatsu said Nov 05, 2012 14:14:59
Holy cow! You are a real artist, this looks SUPERB!
silerdesign said Nov 05, 2012 17:36:40
Thanks, guys! It was a lot of fun!
TaigiaReilly said Mar 02, 2013 07:53:45
Holy crap! I just got a raging nerd boner.
JimGrindrod said Mar 02, 2013 08:48:54
Coolant enhanced explosions. Oh heck yeah!
Captain said Mar 02, 2013 15:49:38
very nice. really like the changes to each station. Could you give us a link to the pics so we can zoom. I can't read some of the stuff in them. Overall though really interesting. Gives it a new feel.
[Last edited Mar 02, 2013 19:34:38]
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
DaveWightman said Mar 02, 2013 20:46:51
This is a very nice improvement. I am a graphic designer, and more specifically an interface designer for web applications, so I definitely appreciate the efforts to brush things up a bit. I have been working on a similar project, although my aim was to work with the existing graphical assets to see what we could improve right now with a simple mod.

If I could provide one criticism it would be to try throwing some icons into the mix where they feel natural. I was looking at a few movies (Minority Report, Star Trek XI, etc) that had interfaces that I felt looked high tech, and the two major constants I found were the presence of simple icons, and lots of labelling. Both were there to help communicate simple information quickly, but I think that would still be helpful (and look really cool) for an interface update. See attached for an example.
Eric said Mar 03, 2013 16:32:54
I really like the above UI mock-up as well. It looks like it adds to the immersion factor of the game really well without adding to the complexity of play.
Jrok said Mar 03, 2013 16:36:48
it all looking AMAZING! only thing i think science should have is multi-scanning. :D
Captain said Mar 03, 2013 18:05:32
The only thing I would say is could you please tone down the brightness. Its a little much. Also I disagree on coolant for engineering but some of the other changes are pretty good. Nice job again.
[Last edited Mar 03, 2013 18:07:59]
To Mankind
And the hope that the war against folly may someday be won, after all

Isaac Asimov
JSpaced said Mar 04, 2013 10:27:05
That is a beautiful UI! Fantastic work. I'm keen to see what Thom has come up with for V2.0.
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
GalagaTron said Mar 06, 2013 01:22:14
I think this is wonderful! Great ideas for science officer. I can understand why some might feel like the effects are too bright, but I really enjoy the fluorescence of it.

I also agree with the request for some links to the photos so that I can zoom in.
"As long as there is injustice, whenever a Targathian baby cries out, wherever a distress signal sounds among the stars, we'll be there. This fine ship, this fine crew. Never give up... never surrender."

-Peter Quincy Taggart, Commander of the NSEA Protector
horacius.moreau said Mar 06, 2013 02:24:10
Sorry about the non-constructive reply, but I just wanted to say: these are nothing short of fabulous. There are a few things I'd recommend changing, but overall the feel is fabulous. Love the starry backgrounds. Engines screen felt a little too crowded to be efficient. Also, I'd argue that, under good command, comms and engines don't need a tactical map.
A Journey Onwards - A fiction blog set in the Artemis universe. The story of a young man joining the TSN.

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