I have some questions about the various mechanisms used to connect the clients to the server, and how feasible each type of connection is.
1) Internet -- does the client version have an option to toggle the "main viewer" on each client, so that internet-based gamers still get to see the main viewer? (I can't imagine that staring at *just* the comms screen for hours on end is exciting!)
2) WiFi -- do WiFi networks work sufficiently to connect all 6 computers adequately to play (no lag/stuttering/updating issues)?
I'm trying to avoid any excess effort on my part, 'cause I'm a lazy bugger. In other words, I'm trying to avoid having to set up an actual ethernet LAN every time.
If I can use a combo of WiFi and internet then things just got a whole lot easier!
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