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Hey guys, can anyone show me where I'm going wrong?

posted Oct 10, 2012 11:39:07 by JSpaced
Been trying to manufacture a ship, just to see what I can do with Artemis.
I built a basic hull then wanted to see the effects of scale, so opened it in the Ship Editor to start working out X,Y,Z stuff. I found a couple of huge holes in the ship structure that prevented the yellow crosshair from even moving over the surface of the basic polygons!
So I went back to basics and tried a simple cylinder shape. Saved it as .dxs in Deled 3d and opened it in Ship Editor and again:
What am I doing wrong? Do these holes exist in my model, or just in the render on the Ship Editor?

Any help, especially from you expert modders, gratefully received.

J
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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JSpaced said Oct 10, 2012 11:48:26
As a quick addendum, the holes are in the model (which is currently ONE primitive cylinder) as this is how the model appears in game.
There must be another statge to the process I'm not doing?
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."
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