Last Saturday we had four full bridges set up at my house in Cleveland. For a while we even had a remote Game Master in Phoenix. During that time we have 25 computers on the same home network running four different Artemis games (there were other machines on the network not playing Artemis). Then we ran all four bridges in the same game, without a Game Master, but with four more laptops so the Communications Officers could Skype each other. Artemis experienced no network problems whatsoever. Here is how we did it:
* My home network has two wireless access points. This is necessary because wi-fi has trouble penetrating the century-old brick wall running through the middle of my house.
* My main server has a hardwire ethernet connection to the network and internet.
* We set up another whole bridge with all six computers (including server) on hardwired ethernet.
* The Game Mastered game took place while all four bridges were playing separate games on the same network.
* When all four bridges were in the same game we used the fastest computer as the server.
We do not know if any of this was necessary. Also we did run into a few non-network glitches:
* Skype crashed a lot and we eventually abandoned it.
* One of the older laptops crashed several times.
* One netbook glitched while copying the new Artemis files from a thumb drive. We re-copied and it was fine.
[Last edited Oct 10, 2012 17:10:33]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).