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Testing Against Comms Transmissions

posted Oct 06, 2012 05:31:49 by ArpieBowman
Is there any way to test against transmissions selected by the comms officer?

For instance, the comms officer sends a taunt to an enemy ship or demands a surrender and that triggers a condition?
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3 replies
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ArpieBowman said Oct 06, 2012 05:32:33
Actually, being able to add new comms transmission options would be great.
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Mike_Substelny said Oct 08, 2012 13:23:21
Currently neither of these is possible, though you can test against "has_surrendered" for enemies and "if_player_is_targeting" for players. I hope the ability to add custom transmissions is available soon.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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ralphhogaboom said Oct 08, 2012 20:18:54
Agreed. I'm taking apart Struggle for Mutara now as a template for making my own missions, and I'm going to see what I can do with Comms. One thought I had would be to have any WAV files play only on the comms computer, with an option to 'patch them through' to the main screen. That way Comms could have a headset, and have to synthesize the info for the captain, making Comms more central to the ship.
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