Members | Sign In
All Forums > Mission Scripting
avatar

Has anyone used "Captain's Logs" for mission biefings?

posted Oct 01, 2012 21:05:31 by Caleb
So I had the idea that instead of a character giving you your objectives at the start of a mission, you could instead have a printable script(PDF) come with the mission that the captain would read at the beginning at the mission.

EX:
"Captain's Log, star date 3056 point 7. We are en route a system on the edge of the neutral zone where there have been reports of Torgoth activity. We're picking up a local expert on nebula scanning at deep space 46."

Has anyone tried using this instead of mission briefings? Is so how successful was it?
page   1
3 replies
avatar
AdmlBaconStraps said Oct 04, 2012 07:11:06
That actually sounds really cool. You could probably also do it as a voice over at the begining of the mission for the lazier and/or drunker captains out there :D
avatar
Caleb said Oct 04, 2012 07:16:37
Yeah, have it so it tells comms to only play it if they captain won't read the log.
avatar
Mike_Substelny said Oct 04, 2012 14:08:10
You could just make it a playSoundNow file and force everyone to hear it when the mission starts . . . assuming they have the volume set correctly and their server has adequate speakers.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
Login below to reply: