Maybe someday. Right now you *can* copy object properties from one object to another, so you might use an object to store the property. For example, if you want to store a X,Z coordinates of a ship you might create a generic object or anomaly, copy the X,Z coordinates, then give it a ridiculous Y coordinate so the players will never see it.
That trick won't work for every possible case, but it will work for some.
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).