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Comm's order to "Defend base" not working

posted Sep 23, 2012 00:00:14 by GregKurlinski
Something odd happens if a Friendly Destroyer (with a top speed set to 1.0 or grater) when Comms orders it to defend a base, the ship will move to it, bump against it, then coast away at about 1/2 speed off into the distance forever.

To verify, I created a new mission, with a base station in the middle, and a friendly destoryer that had the AI command listen to comms and Set property TopSpeed to 1.0 I placed no enemies.

Started the mission, and Comms sent the order of "Defend Base". The ship accepted the order, and moved tword the base. Eventually, it bumped into it, a few times, then passed it, and kept moving in the same vector... away from the station.
Comms asked for a status report and all I get back is that it is heading tword the Base (even when it is 10k away and moveing further.

I am sure that this worked better before before the update.
[Last edited Sep 23, 2012 00:54:24]
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2 replies
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GregKurlinski said Sep 23, 2012 00:47:11
it may have something to do with the new Coasting after warp that was added this update.
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Mike_Substelny said Sep 24, 2012 03:14:30
I haven't seen this before, but I don't doubt that it happened to you. I doubt that is what Thom intended, so he may fix it in the future. If it's a problem right now your mission script can always reduce the Destroyer's maximum speed when it is close to a base.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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