I recently ran a 3-ship game for my high school students (first multi-bridge game) and I ran into some strange problems. I feel like I've looked through all the forums, but I couldn't find anything that addressed the issues I came across:
- Comms overlap - I was prepared for this, having read about it in other forum posts. Multiple Comms officers can inadvertently cancel each other's commands to NPCs and Stations.
- Docking-Limit - Only one ship could dock at a time at a single station
- Viewscreens? - For the life of me, I couldn't figure out the viewscreens for ships 2 & 3. I ended up using their unused "server" computers as an observer station. This worked well, except they obviously couldn't change the display. Did I miss something?
- Science overlap - my 3 Science Officers reported that they were able to cancel out each other's scans.
Has anyone else come across these issues?
I also had an issue where a "destroyed" player ship stayed onscreen, and where a client tried to log in late and froze as a result. I didn't care so much about these occurrences, as they were minor and didn't effect gameplay.
The Science overlap was probably the most problematic issue. The kids even tried to brainstorm a way around it (including using a skeleton-crewed "Flagship" with the game's only Science and Comms officers - then Skyping from another room to the captains of the science-and-comms-less ships). I actually liked this idea except that a Captain's Map (which would replace a science screen on the additional ships) isn't clickable to give headings.
Has anyone else run into similar problems? How do you work around them?
[Last edited Sep 20, 2012 23:08:50]