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Havok in the Hamak Sector" starts with a neutral ship called Acme Arms Dealer that is parked at a station. I do it by giving that ship a really slow topSpeed.
Here is an excerpt from the code:
<start name="Havoc in the Hamak Sector 1.65">
<create type ="neutral" hulltype="5" x="11990" y="0" z="80010" raceKeys="USFP friendly" hullKeys="Transport Cargo" name="Acme Arms Dealer" angle="175"/>
<clear_ai name ="Acme Arms Dealer"/>
<add_ai name ="Acme Arms Dealer" type ="POINT_THROTTLE" value1="12000" value2="0" value3="80000" value4=".1"/>
</start>
<event name="Starring Cressida Neal">
<if_variable name="starring1" comparator="!=" value="1"/>
<set_variable name="starring1" value="1"/>
<set_object_property name="Acme Arms Dealer" property="topSpeed" value=".001"/>
</event>
See how I created the ship in the Start block but set its maximum speed in a subsequent Event block? That is important. Later in the mission I do the same thing with three enemy ships.
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).