Members | Sign In
All Forums > Mission Scripting
avatar

Setting asteroid group to randomize on the Y plane

posted Sep 02, 2012 10:43:09 by RobMuller
Is it possible to randomize the asteroids (or anything for that matter) on the Y plane for more realism?

My code is:
<create count="50" type="asteroids" startX="28949.0" startY="0.0" startZ="2740.0" endX="70688.0" endY="0.0" endZ="96410.0" randomRange="6600" />

But that randomRange doesn't seem to do anything for the y plane.
page   1
3 replies
avatar
Eric said Sep 03, 2012 03:38:00
You could split it into three (or more) <create> tags at three (or more) different Y values. That way you would still get the random distribution in the plane but also have slightly varying heights.
avatar
ArpieBowman said Oct 02, 2012 22:10:20
Wouldn't that just cause you to fly over or under the displaced asteroids?

Which reminds me: has anyone thought of a way to make the asteroids move?
[Last edited Oct 02, 2012 22:10:49]
avatar
Mike_Substelny said Oct 03, 2012 00:47:27
Eric is right. Don't put them too far from Y=0 or the players won't see them. Also, if the helmsperson is used to avoiding asteroids by looking at his/her console display, then he/she will be dodging asteroids that are above or below the ship.

This is even more hilarious with mines. I used it in "The Pegasus Passage." Unfortunately that mission script relied so heavily on the old DIRECT block that it no longer works.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
Login below to reply: