If you don't mine a little more coding you you can create a beacon or marker with a station attribute.
(remember you have to create the model and texture for the marker and place it into Artemis)
Example:
This is what is located in the vesselData.xml (This is listed under one of the enemy races)
<vessel uniqueID="6008" side="6" classname="Cylon Marker" broadType="base">
<!-- the enemy marker -->
<art meshfile="dat/bsg_mod/msh/NCS.dxs" diffuseFile="dat/bsg_mod/txt/NCS.png"
glowFile="dat/bsg_mod/txt/NCS_Glow.png" specularFile="dat/bsg_mod/txt/NCS_Spec.png" scale="0.0015"/>
<shields front="100" back="100" />
</vessel>
this creates the base and marker in the mission it will show the station marker on the radar above the ship so it looks like a station. (NOTICE THE Y AXIS THERE MUST BE A + OR - IN ONE OF THE STATEMENTS SO THE SYSTEM DOES NOT CRASH).
<create type="enemy" x="90772.0" y="0.0" z="51879.0" angle="0" name="Enemy base" hullID="6005" fleetnumber="-1" />
<create type="station" x="90772.0" y="10.0" z="51879.0" angle="0" name="________" hullID="6008" />
then you will have to destroy the maker when the base is destroyed.
<event id_arme="f1c833f7-2a68-4f49-80e0-a712c236f82f" parent_id_arme="5bce05bf-3af5-4872-ba29-7a4555e5fbb6">
<if_not_exists name="Enemy base" />
<if_variable name="EnemyBase" comparator="NOT" value="1.0" />
<destroy name="________" />
<set_variable name="EnemyBase" value="1.0" />
</event>
This will give the enemy base the appearance of a station on the radar. This can also be used and a maker for enemy planets or any type of Generic mesh that does not show a marker on any station.
If you have any question I will try to answer them the best way possible.