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The Artemis Controller

posted Jul 03, 2012 00:27:03 by MarkBell
Designed with a different game in mind, yet its even called The Artemis. Joystick, throttle, lcd screen... Helm anyone?

Artemis Controller
[Last edited Jul 03, 2012 00:27:37]
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10 replies
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avbeeri said Jul 03, 2012 08:00:43
I've been waiting for the game controls to get more hot-keys, because i've been considering developing my own custom controller for the stations, but that looks awesome!
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S.SimonWilde said Jul 21, 2012 04:24:40
what a cool controller, god damn. Maybe time to retire my siatek. . . .
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DouglasJ.Romero said Sep 01, 2012 21:30:43
The controller is currently being developed for MechWarrior online, but Razer has not promised delivery as far as I know. The name Artemis for the controller comes from the original name given to the Mech controls from BattleTech I believe. It would be a lot of fun if the controller is released and Artemis SBS supports it, particularly the screen.
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avbeeri said Sep 03, 2012 17:42:19
I'm hoping an update to Artemis will make it possible to build more feature-filled controller than what is currently possible.

I've just bought an Arduino Leonardo for prototyping a controller, because it can be used to emulate a keyboard, however getting data from the game isn't currently possible, so there are very few things that the controller could display.

Here is hoping for future integration.
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DouglasJ.Romero said Sep 03, 2012 18:57:34
Speaking of controllers, does anyone know what touch screens they use during the games played in the videos at the cons?
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ThomRobertson said Sep 09, 2012 03:55:11
I'm hoping an update to Artemis will make it possible to build more feature-filled controller than what is currently possible.


Coming version!

what touch screens they use during the games played in the videos at the cons


Compac L2105tm
Creator of Artemis
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DouglasJ.Romero said Sep 09, 2012 05:08:01
Thanks.
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avbeeri said Sep 13, 2012 22:27:55
Glad to see much more on the keyboard mappings! Turns out the arduino could be set up to interpret DMX output, which i could use to output shield status, docking and such, however for now i havent played with it enough to test that out.
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Cmdr.Brandr said Sep 13, 2012 23:35:45
avbeeri do you have a link to you post about an arduino being setup to interpret DMX output?
Commander Brandr
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avbeeri said Sep 14, 2012 00:26:33
This is what i was looking at: http://blog.makezine.com/2011/11/01/light-sequencing-and-decoding-dmx-with-an-arduino/

I don't think this works with my Arduino. The software used in that article doesnt accept my Arduinos as acting through a DMX interface, which I think it due to the fact that because they are newer, they don't use the FTDI USB -> Serial chip which was common on older Arduinos.

If the game could output a DMX signal on a regular USB/Serial port, the Arduino might be able to easily recieve it. Hard to say, as I am still a beginner on the subject.
[Last edited Sep 14, 2012 20:06:32]
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