Hi guys, My name is Peter, better known as Wacko.
I’ve been dabbling in live events and special effects videos for a long time. I’ve wanted to do an interactive bridge ever since I first played Star Trek Bridge Commander and now thanks to Thom that dream is finally coming true!
What I plan to do is ambitious and I’m eager to share it with you guys.
I already have a spaceship in my basement for
an internet review show and I’ve retrofitted it to be a full 360 bridge. While making my show I’ve met some people from a high profile internet review site and they've agreed to be the crew for the campaign I’m running.
The plan is to make a campaign that is half Artemis and half roleplaying game. (as in we make real puzzles for them to solve and characters to interact with that require nothing from artemis other than atmosphere .) We will then film these adventures on a three camera set up and make a show out of it. I’m not ready to talk about what site this is for, but to me, it’s a pretty big deal.
I’ve already been working on this for over a month so I have a solid plot and loose game mechanic to share. Because it’s real world as well as in-game there’s a lot to cover so I’m a little overwhelmed at where to start... Not with the project, but with presenting this to you so you know I’m serious and it’s within my skill set.
Let me start with this...
http://wackomedia.com/uss-lucidity-an-artemis-campaign-player-guide/ The above graphic links to to a PDF I created as a player’s guide, a primer to the background of the lucidity universe. (btw I made it Lucidity because that was the ship's name when I started, there’s a dedication plaque already on the set.)
This starchart represents the 13 sectors the ship can travel to, and each sector represents a module I will create in artemis. One sector might be “defend space station under attack” another might be “navigate this asteroid field under low power to avoid detection.” while another might be a fleet of non hostile ships with a planet in the skybox to represent the Massoomian homeworld.
Whenever the crew uses the SDC engine to jump to a sector I load the appropriate module up for them to explore. I have the plot points / game mechanic I want to see for each sector, so the next step for me is to create these mods. Once that’s done the game and filming can begin.
Coding is not my strong point so not only will I have lots of questions, I want to make sure you guys can contribute if you want to. Anyone who has ideas for a sector can feel free to share and we can work together on them.
If this becomes a popular show (and there’s a good chance it might) I want to make sure I represent the game and the community like it deserves. So everyone who helps will get their name in the credits at the end of each episode.
Once this campaign is done I will be releasing it for everyone to play. (after it’s aired of course, I don’t want spoilers to be easy to find.)
This post is really long as it is, so I’ll leave it here. Please feel free to ask questions about the universe, gameplay or show aspects and I’ll fill any confusing holes I left in this post.
I don’t know if this is the direction Thom intended to take Artemis, but I hope he will be pleased with the end result.
[Last edited Jul 02, 2012 21:48:59]