This should give you the effect that you are looking for. things to remember are the push radius of both objects and how much damage you are looking for. I tested it in the sim. and it works pretty good. The effect is that of a nuke going off and it was cool LOL.
<event name_arme="Event 2" id_arme="42b2db07-07d4-4064-90e2-4748d48c774e">
<if_exists name="Artemis" />
<if_variable name="trap" comparator="NOT" value="1.0" />
<if_distance name1="Artemis" name2="YourObject" comparator="LESS_EQUAL" value="300.0" />
<create count="1" type="mines" startX="50450.0" startY="-10.0" startZ="43850.0" endX="50450.0" endY="-10.0" endZ="43850.0" />
<set_variable name="trap" value="1.0" />
</event>
<event name_arme="Event 1" id_arme="26835f61-f55f-4b67-a714-9f4f0f49cd15">
<if_exists name="Artemis" />
<if_distance name1="Artemis" name2="YourObject" comparator="LESS_EQUAL" value="300.0" />
<if_variable name="trap" comparator="EQUALS" value="1.0" />
<if_variable name="ambush1" comparator="NOT" value="1.0" />
<addto_object_property value="1.0" property="triggersMines" name="Artemis" />
<set_variable name="ambush1" value="1.0" />
</event>
[Last edited Jun 20, 2012 18:08:29]