I've been creating my own mod with the intention of completely replacing all ships in the game.
Created a new player ship model adding a corresponding entry in vesselData.xml.
Tested it in battle, everything appears fine.
Duplicated the entry, same model, different weapons layout.
Tested fine.
Deleted all previous player ship entries, still all appears well.
Copied my ship into the hostile ships section, adding data for AI and replacing internal data with impulse and maneuver points.
Removed all previous hostile ship entries to ensure mine would turn up.
Tested, had a great time battling my own creations.
Noticed that it had been a really hard battle even though I'm testing on difficulty one.
Realized hostile ship beam values scale with difficulty and changed their values accordingly.
Attempted to test on difficulty 5 only to have the server hang immediately.
I'm going to manually recreate my vesselData.xml file testing at higher difficulty levels after each step in an attempt to locate the problem.
If anyone knows what data could be causing the crash I'd greatly appreciate the answer.
[Last edited Jun 11, 2012 17:18:19]