I would love to see Linear accelerator weapons in the game. Whether it is a chemical propellant weapon, rail gun, coil gun or gravity-effect weapon, it all works on the same concept: firing a solid projectile at high speed. This allows use to address the trope of such weapons in games such as Mass Effect, Battletech or Battlestar Galactica. It would also give captains and weapons crew members another tactical option in a battle and further expand the gameplay.
The weapon will be a high skill weapon that can be fired manually or on prompting by the computer after receiving a firing solution. In all cases, coordination between the helm and weapon stations will be necessary, due to the fact that the cannon will have a narrow arc of fire.
Engineering power settings would affect one of the following
A) Increased power increases damage and reduces flight time
B) Increased power increases rate of fire
Not all ships would have a main rail cannon.
Main cannon also has a very narrow cone of fire, less than 10 degrees.
Cannon shot is not guided, but the shot is incredibly fast. Current (as of 2012) railguns can fire at around 6km/s. For the sake of not having to track shots, effective range would be around 12k (two seconds of flight time).
Anyone have any other thoughts on this?
[Last edited Jun 08, 2012 03:39:25]