My advice: You want a full, experienced crew of six players that is prepared to push themselves but not afraid to lose the game a few times.
If the bad guys destroy any of the friendly ships or the base you are doomed.
Your Engineer should be prepared to push the ship hard, keeping lots of systems "in the red." Your Helmsperson should be prepared to keep moving constantly and find energy without docking at a base. Your Weapons officer should be ready to ration torpedoes because the base can't make anything at first. Every single shot needs to count and some of the enemies can outrun Homing, ECM, and Nuke torpedoes so you need to find a different way to kill them or make them surrender. There are plenty of clues about how to win if your Communications and Science Officers aren't shy.
[Last edited Jun 24, 2012 10:45:02]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).