Members | Sign In
All Forums > News
avatar

Artemis 1.65 is now available!

posted Apr 30, 2012 23:51:26 by ThomRobertson
------- changes for V1.65 -------

++ Major changes ++
The 3D graphics have been upgraded, with glow and specular maps, and upgraded particle effects.

Torgoths have been changed radically, with all new ship art. They are now a race of super-capitol ships, much larger and tougher than any you've seen before. They have lots of beams, but they ALSO fire drones, which are large, long-range, slow-moving torpedos. The player can target and destroy these drones before they can impact.

Arvonians (previously known as "Argonians") have been changed radically, with all new ship art,
into a race of fighters and carriers.

Because of the massive changes to the behavior of Torgoths and Arvonians, they have become "support races". This means that (for Invasion Mode) they no longer have their own fleets, but accompany Kralien fleets. Skaraans are still the same loner sneaky scumbags they were.

Pods of space whales have been added to the game. Harmless and beautiful, but fragile and easily killed. Some enemy races react differently to space whales, and these reactions could be used against them...

The player now has a self-destruct sequence.
(helm/weapons) lower shields
(helm) stop dead
(engineer) reduce all systems power to zero.
(engineer) increase power to warp, to cause an overload.
On overload, your ship flares up like an exploding sun!


++ Minor changes ++
In Invasion Mode, the more difficult fleets now start further towards the edge of the map
mission scripts can now use the "if_difficulty" conditional to find out hwat the players set the diff level to.
Engine particles have changed
The way a ship turns when docked has changed
Fixed problem where fleets were chasing their surrendered members
minor size changes to soem UI elements, to make touchscreens easier
added "currentRealSpeed" to player, and made it visble to scripting

stations now should complain about nuke damage
skybox is now synced to clients properly
player torps (when unlocked) will now home on other players, all stations, and space whales
Player energy cost increases with difficulty. The formula has changed; the cost for high diff levels is reduced
enemies try to avoid black holes now
The Aux Power Unit's recharge rate has doubled


Plus many bug fixes and other adjustments!
Creator of Artemis
page   1 2 3 next last
44 replies
avatar
Mike_Substelny said May 01, 2012 00:19:31
This is a fantastic update! Bravo! The new Torgoths and Arvonians are much deadlier than before!

I have a few warnings:

If you fire torpedoes without a lock, or if their tareget is destroyed by something else, they will happily home in on friendly ships or your own base.

I managed to hit my own ship with my own torpedo twice. I don't know how I did it and it's hard to replicate.

Don't even dream of trying "Havoc in the Hamak Sector" with this version. The new Torgoths are a *lot* more powerful. No crew stands a chance against those hordes of Torgies in that mission. Look for a new release from me ASAP.

The same may go for "Party Crashers" though I haven't tried it yet.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
avbeeri said May 01, 2012 08:15:03
It seems the help texts are a little incorrect now, since WASD doesn't seem to control helm anymore. However, the keyboard shortcuts for shields and docking are welcomed :) This is a great update, from my initial testing.
avatar
RobertJacoby said May 01, 2012 11:25:31
coool Best news of the day ^^
avatar
Mike_Substelny said May 01, 2012 13:22:27
Wow, I hadn't noticed "Current Real Speed." That will make a big difference to scripts!
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
avatar
TimC said May 01, 2012 14:52:14
These changes sound brilliant. I've updated the wiki with the new ship data. Anyone know an easy way to get screenshots of the new ships? The current screenshots in the wiki have a black background so I assume they were created using an external program rather than in-game.

Also, I imagine the point about Hamak Sector applies to all the missions. Can anyone confirm whether any of the missions are currently playable on 1.65?

I have to say I don't think losing the WASD keys for helm is going to be popular though...
[Last edited May 01, 2012 16:47:04]
-----------
The unofficial Artemis Wiki, your best source for Artemis Information
avatar
dhmholley said May 01, 2012 16:58:46
Wait, the WASD keys are gone? I flew entirely using them!
The unofficial Artemis Wiki - your handy reference guide to just about everything.
avatar
avbeeri said May 01, 2012 17:15:30
The arrow keys still function fine, but now S controls the shields and D begins docking sequence.
avatar
dhmholley said May 01, 2012 17:19:52
Ah, okay. Panic over. :)
The unofficial Artemis Wiki - your handy reference guide to just about everything.
avatar
Vorus said May 01, 2012 18:46:58
Am I the only one that gets random crashes when the enemy fires a drone? It seems to be about 20%-25% of the time, and the error is the "Object assertion" error related to "Space_size_x" or something like that. And it seems worse either in large groups of enemies, and/or battles near the edge of the map. In trying to replicate that error, the game crashed to the desktop without giving me an error, so I think that crash was something else, perhaps related to a Starbase being under attack (Drones fired at a base, perhaps?)

In any case, it seems there's at least one drone-related bug. This happens in both Linux and Wundows, so I know it's not a "run it as Admin" thing.


Other than that, this is a fantastic release! Absolutely exceptional.
-----------
Khomerex nal Khesterex

The unofficial Artemis Wiki, your best source for Artemis Information
avatar
dhmholley said May 01, 2012 23:28:26
Had a quick play around and it looks fantastic. Can't wait to get a chance to play with a full crew. :D
The unofficial Artemis Wiki - your handy reference guide to just about everything.
avatar
Hissatsu said May 02, 2012 07:01:30
The update is great, but may i suggest a small change in graphics?

IMHO, the new graphics look kinda.... grey all over.... an its... how do i say... depressing? Well, its the opposite of impressive and a synonymous of boring. The new engine trails are good, and the glows are good, and overall everything looks better, but the darker parts being gray are not good at all.

For example, starting a new mission Trials of Deneb 1, let the camera come to a full stop and look at the Artemis's engines. Thats the gray i'm talking about. At light angles like this, i prefer the old look over the new one, because it had more detail. Now you only see gray stuff around engine exhaust ducts...

I'm not an artist but i think some kind of black color, or probably metallic color would look much better.
avatar
RobJosephson said May 02, 2012 13:02:48
Looking for an auto-destruct and am somewhat amiss to find it.
avatar
avbeeri said May 02, 2012 13:05:03
Its not a button, but a sequence of things your crew must do.

As it says in the changelog (paraphrased):

Helm needs to bring the ship to an all-stop
The shields been to be switched off by Helm or Weapons.
The Enginner needs to set power to all systems to be 0%
Then the Enginner sets the warp power to 300%. Once Warp systems overload the ship will self-destruct.
avatar
GlenH said May 03, 2012 02:05:50
The all stop to self destruct disappoints me. If I'm going to blow my ship up, I want to be hurtling full bore into the midst of the enemy fleet.
avatar
avbeeri said May 03, 2012 07:44:43
Personally, I was hoping for an auto-destruct button which would require confirmation from the whole crew before initiating a count down. It would be cool to see the effect of the explosion on enemy fleets before the game ends.

I like the thought that the self-destruct on the Artemis is more of an after-thought than an inclusive feature (in-universe), so the only way to do it is overloading the core. but really that should happen regardless of the shields or speed.

I doubt you'd self-destruct the ship every game, so it needs a trigger which isnt easy to do accidentally.

Still like the update though. :)
Login below to reply: