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Can you adjust a Mission Script based on player difficulty?
posted
Apr 21, 2012 23:21:06
by
madings
I see that you can SET the difficulty in a mission script, but can you *read* it? It would be nice to be able to do something like this:
Each time ship_spawn_timer finishes:
Create one new enemy ship at the wormhole arrival point.
if difficulty is <= 3 and ship_spawn_timer finished:
reset ship_spawn_timer to 300 seconds.
if difficulty is in the range [4,7] and ship_spawn_timer finished:
reset ship_spawn_timer to 200 seconds.
if difficulty is >=8 and ship_spawn_timer finished:
reset ship_spawn_timer to 150 seconds.
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1 reply
ThomRobertson
said
Apr 22, 2012 17:31:16
Good idea, Madings. It's on the list.
Creator of Artemis
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